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So, Seeking Help on Help in 5e
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<blockquote data-quote="5ekyu" data-source="post: 7289253" data-attributes="member: 6919838"><p>Thanks and you are absolutely right, narrative fiat can hide the problem just fine and even if we add in the separation of "who does the deed" from "the player who does the deed" so to speak, much like a barbarian can swing his axe, roll dice, do damage with the target dropping and we can use narrative fiat to say "the halfling actually felled them with its unarmed punch" as a result of the advantage/help thing. There is nothing stopping narrative fiat from being applied to whatever circumstance the Gm decides.</p><p></p><p>Also, again spot on, the issue can be addressed Gm to player by asking them to change their choices made going forward or adjust them etc. Asking the player to limit his choices to options allowed that make sense is definitely one way to resolve RAW system sense hiccups, to be sure. i can't think of any system which would not be better if players just chose to not do things it allows that are off. Would certainly cut down on errata. Sage Advice would have days off, time to shower.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>But as some prefer more systemic approaches, thanks for the call back that you prefer option #1.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7289253, member: 6919838"] Thanks and you are absolutely right, narrative fiat can hide the problem just fine and even if we add in the separation of "who does the deed" from "the player who does the deed" so to speak, much like a barbarian can swing his axe, roll dice, do damage with the target dropping and we can use narrative fiat to say "the halfling actually felled them with its unarmed punch" as a result of the advantage/help thing. There is nothing stopping narrative fiat from being applied to whatever circumstance the Gm decides. Also, again spot on, the issue can be addressed Gm to player by asking them to change their choices made going forward or adjust them etc. Asking the player to limit his choices to options allowed that make sense is definitely one way to resolve RAW system sense hiccups, to be sure. i can't think of any system which would not be better if players just chose to not do things it allows that are off. Would certainly cut down on errata. Sage Advice would have days off, time to shower. :-) But as some prefer more systemic approaches, thanks for the call back that you prefer option #1. [/QUOTE]
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