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So sell me on Oriental Adventures
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<blockquote data-quote="Gnarlo" data-source="post: 1200063" data-attributes="member: 2995"><p>I will admit right off the bat to having a <strong>huge</strong> prejudice against this sort of setting. I believe it probably was instilled within me back in college when I shared an apartment with Spud Ninja, Anime Porn Guy, and Bushido Boy and the original OA came out. Bad enough that all they ever wanted to talk about was how ninjas, samurai, and big-eyed sailor-suited schoolgirls were greater than anything that western civilization ever produced; once OA came out, it was the end of normal gaming around those parts for a long time.</p><p></p><p>Having said that, I really have no problems with the genre; I'm up for a good Kurosawa movie anytime I catch one on. I just have no desire to <em>play</em> in such a setting (I think it's the personal fear of devolving into one of the above mentioned Triad, and that apartment full of $20 katanas, throwing stars, and really bad "oriental" art).</p><p></p><p>So, everytime I walk into my FLGS, I see OA on the shelves; I'll pick it up now and then, quickly flick through it, get flashbacks from the bamboo margins and the oriental theme font choices, and put it back on the shelf. I need y'all to tell me what it has in it mechanics-wise, heck even flavor-wise, that would be good for a traditional style fantasy campaign, and whether it is a worthwhile investment for someone who really can't forsee ever palying an oriental campaign. Thanks!</p></blockquote><p></p>
[QUOTE="Gnarlo, post: 1200063, member: 2995"] I will admit right off the bat to having a [b]huge[/b] prejudice against this sort of setting. I believe it probably was instilled within me back in college when I shared an apartment with Spud Ninja, Anime Porn Guy, and Bushido Boy and the original OA came out. Bad enough that all they ever wanted to talk about was how ninjas, samurai, and big-eyed sailor-suited schoolgirls were greater than anything that western civilization ever produced; once OA came out, it was the end of normal gaming around those parts for a long time. Having said that, I really have no problems with the genre; I'm up for a good Kurosawa movie anytime I catch one on. I just have no desire to [I]play[/I] in such a setting (I think it's the personal fear of devolving into one of the above mentioned Triad, and that apartment full of $20 katanas, throwing stars, and really bad "oriental" art). So, everytime I walk into my FLGS, I see OA on the shelves; I'll pick it up now and then, quickly flick through it, get flashbacks from the bamboo margins and the oriental theme font choices, and put it back on the shelf. I need y'all to tell me what it has in it mechanics-wise, heck even flavor-wise, that would be good for a traditional style fantasy campaign, and whether it is a worthwhile investment for someone who really can't forsee ever palying an oriental campaign. Thanks! [/QUOTE]
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