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So sell me on Oriental Adventures
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<blockquote data-quote="barsoomcore" data-source="post: 1200204" data-attributes="member: 812"><p>OA really has very little to say about any particular STYLE of play. It's one of my favourite and most-used books, but I don't run an Oriental campaign. It just has cool spells, funky monsters and great classes.</p><p></p><p>Among the spells, I love <em>earthbolt</em> -- it's basically <em>lightning bolt</em> but instead of a blast of electricity the spellcaster sends a surge of energy roaring along the ground -- same effect but nice flavour change. There's a lot of that sort of stuff. It's not rocket science, but it's a cool switch-up from plain vanilla D&D.</p><p></p><p>There's some nice background changes that get reflected throughout the mechanics -- contacting ancestors instead of planar beings, fighting creatures of Shadow rather than the lower planes, the power of jade to heal eldritch horrors -- it's pretty cool stuff.</p><p></p><p>There's a skill called Iaijutsu Focus that swordsmen can use to get the drop on someone, lots of feats that make unarmed attacks more interesting and fun to play around with, and some of my favourite prestige classes -- great for creating surprising NPCs.</p><p></p><p>Don't look at it as a <em>style</em> book, is what I'm saying. It's got some of the most solid mechanics and imaginative ideas in any supplement I've bought.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1200204, member: 812"] OA really has very little to say about any particular STYLE of play. It's one of my favourite and most-used books, but I don't run an Oriental campaign. It just has cool spells, funky monsters and great classes. Among the spells, I love [i]earthbolt[/i] -- it's basically [i]lightning bolt[/i] but instead of a blast of electricity the spellcaster sends a surge of energy roaring along the ground -- same effect but nice flavour change. There's a lot of that sort of stuff. It's not rocket science, but it's a cool switch-up from plain vanilla D&D. There's some nice background changes that get reflected throughout the mechanics -- contacting ancestors instead of planar beings, fighting creatures of Shadow rather than the lower planes, the power of jade to heal eldritch horrors -- it's pretty cool stuff. There's a skill called Iaijutsu Focus that swordsmen can use to get the drop on someone, lots of feats that make unarmed attacks more interesting and fun to play around with, and some of my favourite prestige classes -- great for creating surprising NPCs. Don't look at it as a [i]style[/i] book, is what I'm saying. It's got some of the most solid mechanics and imaginative ideas in any supplement I've bought. [/QUOTE]
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