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So...Skill Challenges
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<blockquote data-quote="SubDude" data-source="post: 6975367" data-attributes="member: 6790261"><p>I skipped right over 3rd and 4th editions, but have just learned about skill challenges. </p><p></p><p>I've read the applicable section in the 4th edition DMG. I have a bit of an idea how I might use them in my game. But they seem to rely on a player saying "I'll use diplomacy" or some such, instead of just telling the DM what he's going to do and letting the DM call for the specific Skill Check. That is, without the guidance from the DM saying "you need 6 successful skill checks among these three skills..." players may be floundering for what they should do.</p><p></p><p>Is there a good way to use skill challenges while keeping the "just tell me what you want to do" aspect of playing D&D? I want my players to say "I swing my sword," not "I roll to hit." And I want them to say "I look around for clues," instead of "I use my perception skill."</p><p></p><p>I appreciate the hive's thoughts.</p></blockquote><p></p>
[QUOTE="SubDude, post: 6975367, member: 6790261"] I skipped right over 3rd and 4th editions, but have just learned about skill challenges. I've read the applicable section in the 4th edition DMG. I have a bit of an idea how I might use them in my game. But they seem to rely on a player saying "I'll use diplomacy" or some such, instead of just telling the DM what he's going to do and letting the DM call for the specific Skill Check. That is, without the guidance from the DM saying "you need 6 successful skill checks among these three skills..." players may be floundering for what they should do. Is there a good way to use skill challenges while keeping the "just tell me what you want to do" aspect of playing D&D? I want my players to say "I swing my sword," not "I roll to hit." And I want them to say "I look around for clues," instead of "I use my perception skill." I appreciate the hive's thoughts. [/QUOTE]
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