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So...Skill Challenges
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<blockquote data-quote="MechaPilot" data-source="post: 6975389" data-attributes="member: 82779"><p>Skill challenges do rely on a player telling the DM what they want to do and not on the player just saying "I use ____ skill." When I run them, I always ask players what their characters are trying to do and how. I don't just let them roll skill checks until the RNG sorts out success or failure. If the player does a really good job of RP'ing the attempt, I'll even grant a small bonus to the check.</p><p></p><p>I also tend to build in potential checks that allow you to remove a failure, albeit at a higher DC.</p><p></p><p>You can even accrue successes or failures by doing things that aren't skills. Try to bribe the guard who is notoriously incorruptible? Automatic accrual of a failure. Trying to convince the goblins you mean no harm and just want to speak with their leader? Putting away your weapons might get you an automatic success.</p><p></p><p>Skill challenges simply provide you with a framework for determining success or failure. The way in which you RP the use of skills (or just ability checks) doesn't change.</p><p></p><p>If you do run a skill challenge, try to come up with a broad array of skills that can be useful. Come up with interesting elements that can be brought to bear. For example, want to convince the king to help you clear an orc menace by loaning you some soldiers? Play up the reputation the king's beloved father had for establishing peace and order in the region, and how it would make his father proud.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6975389, member: 82779"] Skill challenges do rely on a player telling the DM what they want to do and not on the player just saying "I use ____ skill." When I run them, I always ask players what their characters are trying to do and how. I don't just let them roll skill checks until the RNG sorts out success or failure. If the player does a really good job of RP'ing the attempt, I'll even grant a small bonus to the check. I also tend to build in potential checks that allow you to remove a failure, albeit at a higher DC. You can even accrue successes or failures by doing things that aren't skills. Try to bribe the guard who is notoriously incorruptible? Automatic accrual of a failure. Trying to convince the goblins you mean no harm and just want to speak with their leader? Putting away your weapons might get you an automatic success. Skill challenges simply provide you with a framework for determining success or failure. The way in which you RP the use of skills (or just ability checks) doesn't change. If you do run a skill challenge, try to come up with a broad array of skills that can be useful. Come up with interesting elements that can be brought to bear. For example, want to convince the king to help you clear an orc menace by loaning you some soldiers? Play up the reputation the king's beloved father had for establishing peace and order in the region, and how it would make his father proud. [/QUOTE]
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