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So...Skill Challenges
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<blockquote data-quote="dco" data-source="post: 6975763"><p>I always found them a waste of time and an obstacle for roleplaying.</p><p>It has been possible with all games I played since the 1980s to roll various skills to complete some tasks, no extra rules needed for that, always following the essential flow of the game, the players roleplay if interacting with NPCs or tell the DM they want to acomplish something, then the DM tells them what skills they have to use to succeed.</p><p>For whatever reason D&D 4e complicated things and sometimes it seems the DM tells the players what they have to do and then the players try to roleplay their way for the sake of dice rolling, usually there is a ton of dice rolling needed for nothing, for example countless diplomacy rolls till you get a number of wins as the example of the book, at the end it goes against roleplaying when DM or the player doesn't know how much more to say and they end slaves to a bad mechanic.</p></blockquote><p></p>
[QUOTE="dco, post: 6975763"] I always found them a waste of time and an obstacle for roleplaying. It has been possible with all games I played since the 1980s to roll various skills to complete some tasks, no extra rules needed for that, always following the essential flow of the game, the players roleplay if interacting with NPCs or tell the DM they want to acomplish something, then the DM tells them what skills they have to use to succeed. For whatever reason D&D 4e complicated things and sometimes it seems the DM tells the players what they have to do and then the players try to roleplay their way for the sake of dice rolling, usually there is a ton of dice rolling needed for nothing, for example countless diplomacy rolls till you get a number of wins as the example of the book, at the end it goes against roleplaying when DM or the player doesn't know how much more to say and they end slaves to a bad mechanic. [/QUOTE]
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