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<blockquote data-quote="MechaPilot" data-source="post: 6976876" data-attributes="member: 82779"><p>Of course presentation matters. Just look at the god-awful spell mess we have in 5e. No easy-reference stat block to consult during play. You want that? Shell out more money for spell cards and like it.</p><p></p><p></p><p></p><p></p><p>It may encourage the player to ask why she can't use the ability or why it doesn't work as stated in that instance, which may therefore require the DM to actually explain herself a bit, but that should not be hard if the DM actually has a reason for the ruling. And, a DM generally should provide a very brief rationale for a ruling so as not to appear arbitrary or capricious. If the player is not satisfied with the DM's rationale, they can discuss it away from the table.</p><p></p><p></p><p></p><p></p><p>If the player of that fighter has the expectation that all powers will always work as stated, the player is mistaken and clearly hasn't read the 4e PHB very well, because it explicitly states the DM can have powers not work or be unusable because of in-game circumstances.</p><p></p><p></p><p></p><p></p><p>It requires the same amount of control: the control of the DM approving or disapproving the declared action for (presumably justifiable) reasons. Alternately, one could argue it requires more executive control to override a stated rule than to invent a rule in a vacuum.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6976876, member: 82779"] Of course presentation matters. Just look at the god-awful spell mess we have in 5e. No easy-reference stat block to consult during play. You want that? Shell out more money for spell cards and like it. It may encourage the player to ask why she can't use the ability or why it doesn't work as stated in that instance, which may therefore require the DM to actually explain herself a bit, but that should not be hard if the DM actually has a reason for the ruling. And, a DM generally should provide a very brief rationale for a ruling so as not to appear arbitrary or capricious. If the player is not satisfied with the DM's rationale, they can discuss it away from the table. If the player of that fighter has the expectation that all powers will always work as stated, the player is mistaken and clearly hasn't read the 4e PHB very well, because it explicitly states the DM can have powers not work or be unusable because of in-game circumstances. It requires the same amount of control: the control of the DM approving or disapproving the declared action for (presumably justifiable) reasons. Alternately, one could argue it requires more executive control to override a stated rule than to invent a rule in a vacuum. [/QUOTE]
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