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So tell me about the Book of Exalted Deeds in play
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<blockquote data-quote="erian_7" data-source="post: 1643049" data-attributes="member: 18222"><p>I actually ran a GP comparison and the VoP came out pretty close at all levels when compared to the PC Total GP value per level chart from the DMG. The only thing non-VoP folks can't get are the Exalted feats, and after 2-3 of those, they start getting weak (very class- and alignment-specific). May be different in campaigns that give the party random items _and_ don't have much item creation going on internally. Work up all the benefits in total, then compare to a fully equipped character (a VoP monk vs. a Ring of Protection/Bracers of Armor/Amulet of Might Fists/etc. monk for instance)--the benefits are almost spot on.</p><p></p><p>From a group cohesion perspective, yes it can cause problems. However, that tension should already be present if you have a LG paladin-like character mixed in with a bunch of Neutral folks. There has been no problem IMC because I encourage "heroic" play, and going around busting heads for fun or torturing _anybody_ is likely to get a character ultimately smacked down. I even warn players about trying Evil or borderline Neutral characters that such will likely lead to the character's ultimate death/imprisonment if they act outside the law on a regular basis. So I'd agree that allowing the Exalted character(s) will cause either good (offering some internal RP) or bad (tearing the group apart) effects based on the make-up of the group. I guess my question would be if you have a LG paladin-like character, _why_ are they mixed in with a bunch of Neutral folks in the first place? Unless they're working on converting folks, that seems like a relationship that can't last or metagaming.</p></blockquote><p></p>
[QUOTE="erian_7, post: 1643049, member: 18222"] I actually ran a GP comparison and the VoP came out pretty close at all levels when compared to the PC Total GP value per level chart from the DMG. The only thing non-VoP folks can't get are the Exalted feats, and after 2-3 of those, they start getting weak (very class- and alignment-specific). May be different in campaigns that give the party random items _and_ don't have much item creation going on internally. Work up all the benefits in total, then compare to a fully equipped character (a VoP monk vs. a Ring of Protection/Bracers of Armor/Amulet of Might Fists/etc. monk for instance)--the benefits are almost spot on. From a group cohesion perspective, yes it can cause problems. However, that tension should already be present if you have a LG paladin-like character mixed in with a bunch of Neutral folks. There has been no problem IMC because I encourage "heroic" play, and going around busting heads for fun or torturing _anybody_ is likely to get a character ultimately smacked down. I even warn players about trying Evil or borderline Neutral characters that such will likely lead to the character's ultimate death/imprisonment if they act outside the law on a regular basis. So I'd agree that allowing the Exalted character(s) will cause either good (offering some internal RP) or bad (tearing the group apart) effects based on the make-up of the group. I guess my question would be if you have a LG paladin-like character, _why_ are they mixed in with a bunch of Neutral folks in the first place? Unless they're working on converting folks, that seems like a relationship that can't last or metagaming. [/QUOTE]
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