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So, tell me of this RPGA...
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<blockquote data-quote="GothVader" data-source="post: 1439688" data-attributes="member: 4957"><p>I have been running games at cons now for several years, and I have to say that I particularly dislike the RPGA.</p><p></p><p>The weird thing is, I learned how to structure a good convention adventure from them, that is until the thing that killed RPGA… Living (insert whatever).</p><p></p><p>Since the conception of Living every RPGA adventure I have tried has been pretty bad. There is just no way to write an adventure for the range of character levels they allow to participate. In fact, the whole idea of having a character you take from event to event is a bad one. </p><p></p><p>I think it all stems from the RPGA caving into the endless whining of people who insist that they must play their own characters. It has made the bookkeeping a nightmare, the adventures impossible to set challenge ratings for, and worse, encouraged bad players who care only about how much stuff their character collects.</p><p></p><p>In a well-written convention adventure, pre-gens are the way to go. People who complain about having to play a pre-gen should be slapped. I have found that anyone who actually plays in a game in order to enjoy the game never complains about having a pre-gen character. </p><p></p><p>In fact, my friends and I have formed a club, <strong>Big Daddy Thwak’s Millennial Army</strong>, specifically for the purpose of running games at conventions, so people have an alternative to the RPGA. Ask anyone who has played in our events, we run top-notch productions.</p><p></p><p>BTW, if you run enough events, many conventions will provide accommodations, you don’t have to be a member of the RPGA for that.</p><p></p><p>It is true that the RPGA gives out some good swag, and if you enjoy their games, more power to you. I can only say that IMHO the quality of the adventures is low. I have also found that the kind of players I just don’t like gravitate more towards the RPGA.</p></blockquote><p></p>
[QUOTE="GothVader, post: 1439688, member: 4957"] I have been running games at cons now for several years, and I have to say that I particularly dislike the RPGA. The weird thing is, I learned how to structure a good convention adventure from them, that is until the thing that killed RPGA… Living (insert whatever). Since the conception of Living every RPGA adventure I have tried has been pretty bad. There is just no way to write an adventure for the range of character levels they allow to participate. In fact, the whole idea of having a character you take from event to event is a bad one. I think it all stems from the RPGA caving into the endless whining of people who insist that they must play their own characters. It has made the bookkeeping a nightmare, the adventures impossible to set challenge ratings for, and worse, encouraged bad players who care only about how much stuff their character collects. In a well-written convention adventure, pre-gens are the way to go. People who complain about having to play a pre-gen should be slapped. I have found that anyone who actually plays in a game in order to enjoy the game never complains about having a pre-gen character. In fact, my friends and I have formed a club, [B]Big Daddy Thwak’s Millennial Army[/B], specifically for the purpose of running games at conventions, so people have an alternative to the RPGA. Ask anyone who has played in our events, we run top-notch productions. BTW, if you run enough events, many conventions will provide accommodations, you don’t have to be a member of the RPGA for that. It is true that the RPGA gives out some good swag, and if you enjoy their games, more power to you. I can only say that IMHO the quality of the adventures is low. I have also found that the kind of players I just don’t like gravitate more towards the RPGA. [/QUOTE]
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