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So tell me what is so special about Star Wars Saga Edition?
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<blockquote data-quote="F4NBOY" data-source="post: 3705003" data-attributes="member: 54553"><p>Bad things about SWES:</p><p></p><p>natural 20 is an automaci critical = duh</p><p>no 5ft. step = duh duh</p><p>diagonal movement is 2-2-2-2 = that's because too many kids play it and can't do advanced math.</p><p></p><p>charge is a standard action = what?</p><p>withdraw is a move action = WTF?</p><p>no iterative attacks, but charatcter can buy feats to get extra attack so it's basically trading 6 for half-dozen.</p><p>the focus is on ranged attacks, since full melee attacks are very rare to occur.</p><p></p><p>second wind mechanic (character can once per day regain all Hit points) was not well thought, since character may only activate it if he has less than half of his total HP, so "just let me cut myself a little... good, I feel completely restored, back to fight!"</p><p></p><p>There are no touch attacks.</p><p></p><p>The way saga rules were presented make the game focus too much on cinematic roleplay, and I don't think that would fit too well in D&D.</p><p>Paradoxically a good rule introduced in SAGA,that actually makes the combat slower and with more book keeping, is the damage treshold and condition track. Though it's one more number to take care in combat, it makes it a little more realistic, so I think it's a good call for D&D.</p></blockquote><p></p>
[QUOTE="F4NBOY, post: 3705003, member: 54553"] Bad things about SWES: natural 20 is an automaci critical = duh no 5ft. step = duh duh diagonal movement is 2-2-2-2 = that's because too many kids play it and can't do advanced math. charge is a standard action = what? withdraw is a move action = WTF? no iterative attacks, but charatcter can buy feats to get extra attack so it's basically trading 6 for half-dozen. the focus is on ranged attacks, since full melee attacks are very rare to occur. second wind mechanic (character can once per day regain all Hit points) was not well thought, since character may only activate it if he has less than half of his total HP, so "just let me cut myself a little... good, I feel completely restored, back to fight!" There are no touch attacks. The way saga rules were presented make the game focus too much on cinematic roleplay, and I don't think that would fit too well in D&D. Paradoxically a good rule introduced in SAGA,that actually makes the combat slower and with more book keeping, is the damage treshold and condition track. Though it's one more number to take care in combat, it makes it a little more realistic, so I think it's a good call for D&D. [/QUOTE]
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So tell me what is so special about Star Wars Saga Edition?
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