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<blockquote data-quote="fanboy2000" data-source="post: 4798114" data-attributes="member: 19998"><p>Lovecraft Kitsch</p><p></p><p>To me, there are two kinds: serious use of Lovecraftian themes/gods and kitschy use of Cthullu. The first, I think, has been well explained above. But the second takes some thinking. Having sold this, I think it's the funny juxtaposition of primordial evil and children's plush toy/nick-knack. Many gamers have odd senses of humor and I think that Cthullu kitsch pushes a "funny" button in many people.</p><p></p><p>Gnomes</p><p></p><p>Good old fashion Gnomes gave players a chance to play a race that was small and had a "none of the above" feel. Halflings are closely tied to Hobbits and rogues. With a gnome, a player could play a small character and define the race themselves. In 3.x, they were a fun, playful race that gave players a chance to be silly with going the annoying "Kender" route. </p><p></p><p>In a way, Gnomes were defined by what they're not, not by what they are. When I play a gnome, it's because I want to be silly without going overboard. My last pre-4e Gnome was a bard who told jokes instead of play music. I don't feel that this concept was possible with elves or halflings.</p><p></p><p>Here's what I don't get: the setting for Shadowrun. I understand the premise, and I like some of it, but what I don't get is the dystopian oppression. The setting seems to lead to an excessive amount a caution that, in the Shadowrun 4e game I played, led to whole game sessions where we simply planed what we were going to do. No actual game playing seemed to happen. Is this normal?</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 4798114, member: 19998"] Lovecraft Kitsch To me, there are two kinds: serious use of Lovecraftian themes/gods and kitschy use of Cthullu. The first, I think, has been well explained above. But the second takes some thinking. Having sold this, I think it's the funny juxtaposition of primordial evil and children's plush toy/nick-knack. Many gamers have odd senses of humor and I think that Cthullu kitsch pushes a "funny" button in many people. Gnomes Good old fashion Gnomes gave players a chance to play a race that was small and had a "none of the above" feel. Halflings are closely tied to Hobbits and rogues. With a gnome, a player could play a small character and define the race themselves. In 3.x, they were a fun, playful race that gave players a chance to be silly with going the annoying "Kender" route. In a way, Gnomes were defined by what they're not, not by what they are. When I play a gnome, it's because I want to be silly without going overboard. My last pre-4e Gnome was a bard who told jokes instead of play music. I don't feel that this concept was possible with elves or halflings. Here's what I don't get: the setting for Shadowrun. I understand the premise, and I like some of it, but what I don't get is the dystopian oppression. The setting seems to lead to an excessive amount a caution that, in the Shadowrun 4e game I played, led to whole game sessions where we simply planed what we were going to do. No actual game playing seemed to happen. Is this normal? [/QUOTE]
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