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<blockquote data-quote="Set" data-source="post: 4798212" data-attributes="member: 41584"><p>We had a mini-game for character creation in one game called 'I am Drizzt, you can too!'</p><p> </p><p>Each person had to pick a character using the formula;</p><p> </p><p>Trendy 'popular' flavor-of-the-month race - Drow, Tiefling, Dragonborn, Gnoll, Kobold, Golarion Goblin, Warforged, whatever, so long as it was something more exotic/cool than a dwarf, elf, halfling or (shudder) human.</p><p> </p><p>Unusual race / class combo - Halfling Paladin? Dwarven Wizard? Gnoll Druid? Go for it. Make it like a Drow Ranger, something that wouldn't be legal in 1st or 2nd edition, but make it *work.*</p><p> </p><p>Non-traditional weapons - not just a 'dark elf with an arabian scimitar,' oh no, something funky like a Spiked Chain, or a Halfling Ranger who uses only alchemical missile weapons, or a dual spiked shield wielding character, or someone who attacks with his spiked guantlets and armor spikes, or someone who (don't ask me how) makes effective use of a whip or bladed scarf or bolas or fighting-cloak!</p><p> </p><p>Some sort of companion creature - figurine of wondrous power is done, so something like an exotic familiar (an unseelie fey housecat that could enlarge itself to small size using shadow magic was one option), or funky animal companion choice (gnoll druid with hyaenadon, lizardfolk druid with a dire monitor lizard, etc), or a dwarven craftsmage with an effigy, permanant animated object or clockwork horror type critter as improved familiar, or Pathfinder Animal Domain Cleric, who had tattoos all over her body of various animals she called her 'animal soul selves' and could choose to 'let one of them out' via a Summon Monster effect that lasted all day long.</p><p> </p><p>That's the appeal to Drizzt, from what I see. Rob Salvatore wrote a character that just broke all sorts of rules and conventions. Drow weren't good. They weren't Rangers. They didn't use scimitars. They were rarely much over four feet tall. Drow males didn't rebel against the matriarchy. They certainly didn't have Ranger levels, but Fighter and Rogue and Assassin abilities 'for free' (as Drizzt did in early write-ups in Hall of Heroes). They couldn't wear Bracers of the Blinding Strike *on their ankles.* He just threw out the rules, and the conventions, and made a character that turned into the Wolverine of AD&D. Sometimes that's fun.</p><p> </p><p>Sometimes you just want to play a Xixchil, or a Half-Ogre-Magi or a Gnomish Giant Space Werehamster, or maybe even something <em>whacky.</em></p></blockquote><p></p>
[QUOTE="Set, post: 4798212, member: 41584"] We had a mini-game for character creation in one game called 'I am Drizzt, you can too!' Each person had to pick a character using the formula; Trendy 'popular' flavor-of-the-month race - Drow, Tiefling, Dragonborn, Gnoll, Kobold, Golarion Goblin, Warforged, whatever, so long as it was something more exotic/cool than a dwarf, elf, halfling or (shudder) human. Unusual race / class combo - Halfling Paladin? Dwarven Wizard? Gnoll Druid? Go for it. Make it like a Drow Ranger, something that wouldn't be legal in 1st or 2nd edition, but make it *work.* Non-traditional weapons - not just a 'dark elf with an arabian scimitar,' oh no, something funky like a Spiked Chain, or a Halfling Ranger who uses only alchemical missile weapons, or a dual spiked shield wielding character, or someone who attacks with his spiked guantlets and armor spikes, or someone who (don't ask me how) makes effective use of a whip or bladed scarf or bolas or fighting-cloak! Some sort of companion creature - figurine of wondrous power is done, so something like an exotic familiar (an unseelie fey housecat that could enlarge itself to small size using shadow magic was one option), or funky animal companion choice (gnoll druid with hyaenadon, lizardfolk druid with a dire monitor lizard, etc), or a dwarven craftsmage with an effigy, permanant animated object or clockwork horror type critter as improved familiar, or Pathfinder Animal Domain Cleric, who had tattoos all over her body of various animals she called her 'animal soul selves' and could choose to 'let one of them out' via a Summon Monster effect that lasted all day long. That's the appeal to Drizzt, from what I see. Rob Salvatore wrote a character that just broke all sorts of rules and conventions. Drow weren't good. They weren't Rangers. They didn't use scimitars. They were rarely much over four feet tall. Drow males didn't rebel against the matriarchy. They certainly didn't have Ranger levels, but Fighter and Rogue and Assassin abilities 'for free' (as Drizzt did in early write-ups in Hall of Heroes). They couldn't wear Bracers of the Blinding Strike *on their ankles.* He just threw out the rules, and the conventions, and made a character that turned into the Wolverine of AD&D. Sometimes that's fun. Sometimes you just want to play a Xixchil, or a Half-Ogre-Magi or a Gnomish Giant Space Werehamster, or maybe even something [I]whacky.[/I] [/QUOTE]
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