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<blockquote data-quote="billd91" data-source="post: 4798729" data-attributes="member: 3400"><p>Why do people like:</p><p></p><p><strong>Gnomes</strong></p><p>They're based around levity. They're practical jokers, the ones who use deceptive illusions. Based on 1e: Elves like their dancing and singing in the woods. Dwarves toil and like wealth. Halflings like comfort and food. Half-orcs like to intimidate and kill. Humans and half-elves are somewhat more flexible, but gnomes like a good joke.</p><p></p><p><strong>Drizzt</strong></p><p>Salvatore took an idea that was actually already well out there - the good Drow PC - and made a few good reads with this upstanding guy from a messed up family/society who engaged in enough self-reflection in his rebellion to be fairly interesting and worthy of a bit of respect. Then he ran the series into the ground. But before that, the character was actually fairly interesting.</p><p></p><p><strong>Critical misses</strong></p><p>They add the possibility of losing or damaging your own stuff through your own actions. They make your gear a resource that can be lost through use rather than just capture/item saving throws/other DM-based action. Without them, attacking costs you nothing but the time.</p><p></p><p><strong>Lovecraftian horror</strong></p><p>Some of us like the idea that there are things that you don't know and that you DON'T WANT to know, that the mysteries of the universe aren't just cool things to explore, but things that will warp your mind and make you wish you have never sought them out... kind of like certain pictures on the internet. You know the ones I mean!</p><p></p><p></p><p>But what I don't get is why people are so obsessed with ninjas and pirates and the contest between them...</p></blockquote><p></p>
[QUOTE="billd91, post: 4798729, member: 3400"] Why do people like: [b]Gnomes[/b] They're based around levity. They're practical jokers, the ones who use deceptive illusions. Based on 1e: Elves like their dancing and singing in the woods. Dwarves toil and like wealth. Halflings like comfort and food. Half-orcs like to intimidate and kill. Humans and half-elves are somewhat more flexible, but gnomes like a good joke. [b]Drizzt[/b] Salvatore took an idea that was actually already well out there - the good Drow PC - and made a few good reads with this upstanding guy from a messed up family/society who engaged in enough self-reflection in his rebellion to be fairly interesting and worthy of a bit of respect. Then he ran the series into the ground. But before that, the character was actually fairly interesting. [b]Critical misses[/b] They add the possibility of losing or damaging your own stuff through your own actions. They make your gear a resource that can be lost through use rather than just capture/item saving throws/other DM-based action. Without them, attacking costs you nothing but the time. [b]Lovecraftian horror[/b] Some of us like the idea that there are things that you don't know and that you DON'T WANT to know, that the mysteries of the universe aren't just cool things to explore, but things that will warp your mind and make you wish you have never sought them out... kind of like certain pictures on the internet. You know the ones I mean! But what I don't get is why people are so obsessed with ninjas and pirates and the contest between them... [/QUOTE]
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