Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
So that's why you like it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bumbles" data-source="post: 4799060" data-attributes="member: 83457"><p>Well, that's your perspective of it. I think part of the problem is you're looking for agreement instead of understanding. Shoot, you could use that to argue against reading any book, or writing one...and I really don't know how to address that, since it seems to be your own personal preference.</p><p></p><p></p><p></p><p>May you live in interesting times then. Real life may feel that way to you on the individual micro-scale, but then, that's why people don't play Accountants and Archives. </p><p></p><p>And I really don't agree with your perspective on real life. We're not quite at the Urth-level of stagnation yet.</p><p></p><p></p><p></p><p>I see part of the problem is right here, as we're not communicating very effectively with each other. Realism, or if you prefer, verisimilitude, in this case, can contribute to something being interesting, as it adds a certain level of believability and depth. This is not contradictory with the game, which does abstract many elements of realism out, as there's a wide range of things that are not realistic enough, too realistic, or just right. In the game, the trick is the balance, which may vary quite a bit from person to person.</p><p></p><p>But I really don't think I'm explaining it very well, as it seems to me you're not understanding what I'm saying. What i'm trying to say is that worlds where things change, where other events happened, do appeal to me more because they seem more believable and real than ones where it just suddenly seems something dropped in out of nowhere to happen.</p><p></p><p>This is distinct from the prosaic "What's ending the world this week" you might see in children's cartoons, which is what I think is closer to what you're asking about.</p><p></p><p></p><p></p><p>Um, who exactly is doing that? I'm a bit confused where this is coming from. </p><p></p><p></p><p></p><p>Ok, then obviously I don't understand what you're talking about. Maybe you meant something other than post-apocalyptic, such as fatalistic? If so, then the answer can be found in....not giving up. Because not everybody is willing to believe nothing can be done.</p></blockquote><p></p>
[QUOTE="Bumbles, post: 4799060, member: 83457"] Well, that's your perspective of it. I think part of the problem is you're looking for agreement instead of understanding. Shoot, you could use that to argue against reading any book, or writing one...and I really don't know how to address that, since it seems to be your own personal preference. May you live in interesting times then. Real life may feel that way to you on the individual micro-scale, but then, that's why people don't play Accountants and Archives. And I really don't agree with your perspective on real life. We're not quite at the Urth-level of stagnation yet. I see part of the problem is right here, as we're not communicating very effectively with each other. Realism, or if you prefer, verisimilitude, in this case, can contribute to something being interesting, as it adds a certain level of believability and depth. This is not contradictory with the game, which does abstract many elements of realism out, as there's a wide range of things that are not realistic enough, too realistic, or just right. In the game, the trick is the balance, which may vary quite a bit from person to person. But I really don't think I'm explaining it very well, as it seems to me you're not understanding what I'm saying. What i'm trying to say is that worlds where things change, where other events happened, do appeal to me more because they seem more believable and real than ones where it just suddenly seems something dropped in out of nowhere to happen. This is distinct from the prosaic "What's ending the world this week" you might see in children's cartoons, which is what I think is closer to what you're asking about. Um, who exactly is doing that? I'm a bit confused where this is coming from. Ok, then obviously I don't understand what you're talking about. Maybe you meant something other than post-apocalyptic, such as fatalistic? If so, then the answer can be found in....not giving up. Because not everybody is willing to believe nothing can be done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So that's why you like it
Top