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<blockquote data-quote="Mouseferatu" data-source="post: 4799129" data-attributes="member: 1288"><p>If I may?</p><p></p><p>I think you're finding it inexplicable, SM, because you're making a mistake at a fundamental level.</p><p></p><p>You're assuming that what a setting <em>appears</em> to be must always and automatically equate to what it <em>actually is</em>.</p><p></p><p>Sometimes, when things <em>seem</em> the most hopeless, that's when only a few truly committed individuals actually <em>can</em> change things.</p><p></p><p>How many of the English do you think actually expected victory in WWII, during the worst of the Blitz? But they fought because it was the right thing to do, because the only other option was even worse, and they held out until victory--which might have seemed utterly ludicrous at the beginning--turned out to actually be a possibility.</p><p></p><p>In Star Wars, how likely did victory over the Empire seem to anyone--even the Rebels--until one Luke Skywalker came along? And yet, if the Rebels before him hadn't fought a "hopeless" battle, Luke never would have had his chance to change things.</p><p></p><p>Have you ever given a few bucks to a homeless person? That act potentially made a real difference, even if he was hungry again tomorrow.</p><p></p><p>And you never know. Just <em>maybe</em>, that meal you bought him--which he otherwise wouldn't have had--meant that he felt well enough to walk all the way to the shelter where he slept that night, whereas he'd have frozen to death on the street. Sure, it's not at all <em>likely</em>, but it's <em>possible</em>.</p><p></p><p>When I play a character in a world were everything seems hopeless, or like the challenges are too big for any individual to change, I'm often playing to look for that <em>one opportunity</em> to prove the rest of the world <em>wrong</em>.</p><p></p><p>Don't assume that a campaign's challenges <em>are</em> too big for the PCs to change, even if they <em>seem</em> that way. Try looking at the campaigns <em>that</em> way, and seeing if you can't start finding some appeal in them.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4799129, member: 1288"] If I may? I think you're finding it inexplicable, SM, because you're making a mistake at a fundamental level. You're assuming that what a setting [i]appears[/i] to be must always and automatically equate to what it [i]actually is[/i]. Sometimes, when things [i]seem[/i] the most hopeless, that's when only a few truly committed individuals actually [i]can[/i] change things. How many of the English do you think actually expected victory in WWII, during the worst of the Blitz? But they fought because it was the right thing to do, because the only other option was even worse, and they held out until victory--which might have seemed utterly ludicrous at the beginning--turned out to actually be a possibility. In Star Wars, how likely did victory over the Empire seem to anyone--even the Rebels--until one Luke Skywalker came along? And yet, if the Rebels before him hadn't fought a "hopeless" battle, Luke never would have had his chance to change things. Have you ever given a few bucks to a homeless person? That act potentially made a real difference, even if he was hungry again tomorrow. And you never know. Just [i]maybe[/i], that meal you bought him--which he otherwise wouldn't have had--meant that he felt well enough to walk all the way to the shelter where he slept that night, whereas he'd have frozen to death on the street. Sure, it's not at all [i]likely[/i], but it's [i]possible[/i]. When I play a character in a world were everything seems hopeless, or like the challenges are too big for any individual to change, I'm often playing to look for that [i]one opportunity[/i] to prove the rest of the world [i]wrong[/i]. Don't assume that a campaign's challenges [i]are[/i] too big for the PCs to change, even if they [i]seem[/i] that way. Try looking at the campaigns [i]that[/i] way, and seeing if you can't start finding some appeal in them. [/QUOTE]
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