Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
So that's why you like it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fallen Seraph" data-source="post: 4799648" data-attributes="member: 57894"><p>It was answered before but since I use them in basically all my settings I figured to do it as well:</p><p></p><p><strong>Firearms:</strong></p><p></p><p>For myself I use firearms for a variety of reasons, mainly oriented around "Rule of Cool" and setting elements:</p><ul> <li data-xf-list-type="ul">I find I almost always combine genres, such as Steampunk and Cyberpunk. Well firearms being in the setting is just one of a variety of elements included. From basic firearms to advance ones.</li> <li data-xf-list-type="ul">Rule of Cool, like with lots of the elements of my settings. Firearms can be a fun thing to mix in.</li> <li data-xf-list-type="ul">It helps expand the options for the players and what their characters can be like.</li> <li data-xf-list-type="ul">Part of Rule of Cool it is just fun to have.</li> </ul><p>I feel I should say, I don't care about modelling "realistic firearms", they are no more or less powerful then other weapons.</p><p></p><p><strong>Settings written with conflict happening or about to happen:</strong></p><p></p><p>For myself it is another part of the flavour of the setting. A setting is vastly different if for example a war is going on and not. You can run different plots, character concepts, etc. when conflict is going on. There are many personal and epic stories that happen with people in real-life during conflicts. You need not be known across the realms to have a great story.</p><p></p><p><strong>Dark and/or post-apocalyptic settings:</strong></p><p></p><p>Fits very similar to the above. It is a setting element and thus can bring across different character concepts, plots, etc. If everything is fine and dandy then tells of overcoming strife and overwhelming odds can't happen.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4799648, member: 57894"] It was answered before but since I use them in basically all my settings I figured to do it as well: [B]Firearms:[/B] For myself I use firearms for a variety of reasons, mainly oriented around "Rule of Cool" and setting elements: [LIST] [*]I find I almost always combine genres, such as Steampunk and Cyberpunk. Well firearms being in the setting is just one of a variety of elements included. From basic firearms to advance ones. [*]Rule of Cool, like with lots of the elements of my settings. Firearms can be a fun thing to mix in. [*]It helps expand the options for the players and what their characters can be like. [*]Part of Rule of Cool it is just fun to have. [/LIST] I feel I should say, I don't care about modelling "realistic firearms", they are no more or less powerful then other weapons. [B]Settings written with conflict happening or about to happen:[/B] For myself it is another part of the flavour of the setting. A setting is vastly different if for example a war is going on and not. You can run different plots, character concepts, etc. when conflict is going on. There are many personal and epic stories that happen with people in real-life during conflicts. You need not be known across the realms to have a great story. [B]Dark and/or post-apocalyptic settings:[/B] Fits very similar to the above. It is a setting element and thus can bring across different character concepts, plots, etc. If everything is fine and dandy then tells of overcoming strife and overwhelming odds can't happen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So that's why you like it
Top