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<blockquote data-quote="Hussar" data-source="post: 4800264" data-attributes="member: 22779"><p>As someone who hates puzzles in games with the heat of the thousand suns, I totally agree with you. However, I do realize that there are some out there that really jones on this sort of thing. Having those in the game, particularly in some old school type dungeon crawls gives things a nice nostalgic feel and appeals to a certain group of gamer that likes this sort of thing.</p><p></p><p>Look at the Paizo adventure paths. Shackled City had the Starry Mirror puzzle where you had to figure out the proper combination based on color clues. Savage Tide had a combination lock with clues for discovering the combination.</p><p></p><p>It's a lot like mazes. Seems like a really good idea that can be a lot of fun with the right group. Unfortunately for me, I don't belong to that group and think doing mazes in game are akin to teeth extraction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>I think it stems from a couple of things. First, the heavy reliance on game balance in 3e D&D and forward has really made people aware of how imbalancing high stats can be. Plus, having one player roll a 40 point value character and another roll a 20 value, all protestations of good roleplay aside, can make things really, really difficult in the game.</p><p></p><p>Additionally, I don't think I'm alone in playing with players and DM's who basically had very, very lenient "rolling" systems (used in quotes because you were mostly picking your stats anyway) that resulted in pretty much everyone having a least one 18 on their character sheet. Heck, look at the Unearthed Arcana (1e) rolling system and you might as well just use point buy.</p><p></p><p></p><p></p><p>Yeah, because no one dump statted Cha previous to 4e. Right. Gimme a break. There's a reason that the Unearthed Arcana rolling method used 3d6 for Cha for any class other than maybe Paladin, Druid and Ranger and that's because those three classes had class minimums.</p><p></p><p>Gimme a break. Why bother thread crapping with edition war crap when this is the best you can come up with?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4800264, member: 22779"] As someone who hates puzzles in games with the heat of the thousand suns, I totally agree with you. However, I do realize that there are some out there that really jones on this sort of thing. Having those in the game, particularly in some old school type dungeon crawls gives things a nice nostalgic feel and appeals to a certain group of gamer that likes this sort of thing. Look at the Paizo adventure paths. Shackled City had the Starry Mirror puzzle where you had to figure out the proper combination based on color clues. Savage Tide had a combination lock with clues for discovering the combination. It's a lot like mazes. Seems like a really good idea that can be a lot of fun with the right group. Unfortunately for me, I don't belong to that group and think doing mazes in game are akin to teeth extraction. :( I think it stems from a couple of things. First, the heavy reliance on game balance in 3e D&D and forward has really made people aware of how imbalancing high stats can be. Plus, having one player roll a 40 point value character and another roll a 20 value, all protestations of good roleplay aside, can make things really, really difficult in the game. Additionally, I don't think I'm alone in playing with players and DM's who basically had very, very lenient "rolling" systems (used in quotes because you were mostly picking your stats anyway) that resulted in pretty much everyone having a least one 18 on their character sheet. Heck, look at the Unearthed Arcana (1e) rolling system and you might as well just use point buy. Yeah, because no one dump statted Cha previous to 4e. Right. Gimme a break. There's a reason that the Unearthed Arcana rolling method used 3d6 for Cha for any class other than maybe Paladin, Druid and Ranger and that's because those three classes had class minimums. Gimme a break. Why bother thread crapping with edition war crap when this is the best you can come up with? [/QUOTE]
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