Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So that's why you like it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4800631" data-attributes="member: 80487"><p>"The longer you play the same disparate characters" would be more accurate. An old-style hit point bonus actually creates a <em>growing</em> disparity if hit dice rolls average out.</p><p></p><p>(On the other hand, while the HP score is very strongly predictive of survival to 2nd level, its importance tends to decline at higher levels except in cases of extremely bad luck. If a character reaches 3rd level in the lowest 10% or so of the bell curve, then I will as DM be very favorably inclined toward a quest for some other means to raise HP! Dynamic Tension, "in just seven days" ... Why not? This is fantasy!)</p><p></p><p>However, that assumes survival. Luck in play tends to select a bit for moderately above-average scores. To the extent that low ones are in fact a handicap, they tend to result in early deaths. Very high scores are in my experience less helpful than rare. If "Mister Awesome" buys the farm, it's likely to be a long while before the next is rolled -- allowing his "inferiors" to get ahead in level.</p><p></p><p>Skill at play is in the long run the decisive factor in attaining high levels and acquiring powerful magics, the benefits of which can easily exceed bonuses from initial ability scores. The time-management aspect of skill, though, tends not to come significantly into play if Character A and Character B are joined at the hip. Thus, their XP gains are likely to be similar, and to reflect the success of The Party. In that mode, "balance by level" becomes more significant. Lower mortality rates overall further entrench initial disparities.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4800631, member: 80487"] "The longer you play the same disparate characters" would be more accurate. An old-style hit point bonus actually creates a [I]growing[/I] disparity if hit dice rolls average out. (On the other hand, while the HP score is very strongly predictive of survival to 2nd level, its importance tends to decline at higher levels except in cases of extremely bad luck. If a character reaches 3rd level in the lowest 10% or so of the bell curve, then I will as DM be very favorably inclined toward a quest for some other means to raise HP! Dynamic Tension, "in just seven days" ... Why not? This is fantasy!) However, that assumes survival. Luck in play tends to select a bit for moderately above-average scores. To the extent that low ones are in fact a handicap, they tend to result in early deaths. Very high scores are in my experience less helpful than rare. If "Mister Awesome" buys the farm, it's likely to be a long while before the next is rolled -- allowing his "inferiors" to get ahead in level. Skill at play is in the long run the decisive factor in attaining high levels and acquiring powerful magics, the benefits of which can easily exceed bonuses from initial ability scores. The time-management aspect of skill, though, tends not to come significantly into play if Character A and Character B are joined at the hip. Thus, their XP gains are likely to be similar, and to reflect the success of The Party. In that mode, "balance by level" becomes more significant. Lower mortality rates overall further entrench initial disparities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So that's why you like it
Top