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So the DM Let me roll stats ...
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<blockquote data-quote="Cruentus" data-source="post: 9094668" data-attributes="member: 7034645"><p>LoL. Exactly. I think I'm the only one in the group willing to play a "sub-par" character. And the bar for what is considered "unplayable" varies widely in our group (who have been playing together on and off for 40 years). And yes, especially in 1e (when we really got our teeth into DnD), we had the 4d6 x6, two columns, and even if those weren't enough, roll another one, or another set, until you got what you wanted. Or the Unearthed Arcana buckets of dice options for stat generation, etc. </p><p></p><p>Which was also why we had this splinter B/X group start up. Some of us wanted that roll and play (3d6 down the line and pick class and race) and had our characters up and running in 10 minutes, regardless of what the stats looked like. It became a point of pride to survive. I do give credit to others in our group who had to "suffer" with a 16, or only one or two stats with any kind of bonus at all, but those folks also didn't hang around. Not enough power, even though the DM was like Santa with items and XP. </p><p></p><p>I mean, we don't do funnels, or whatever, but do encourage henchmen, and the low Hp nature of the game means you have to be careful anyway, but its all different strokes. We just wanted, ultimately, something quick to create and quick to run, which B/X provided us.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9094668, member: 7034645"] LoL. Exactly. I think I'm the only one in the group willing to play a "sub-par" character. And the bar for what is considered "unplayable" varies widely in our group (who have been playing together on and off for 40 years). And yes, especially in 1e (when we really got our teeth into DnD), we had the 4d6 x6, two columns, and even if those weren't enough, roll another one, or another set, until you got what you wanted. Or the Unearthed Arcana buckets of dice options for stat generation, etc. Which was also why we had this splinter B/X group start up. Some of us wanted that roll and play (3d6 down the line and pick class and race) and had our characters up and running in 10 minutes, regardless of what the stats looked like. It became a point of pride to survive. I do give credit to others in our group who had to "suffer" with a 16, or only one or two stats with any kind of bonus at all, but those folks also didn't hang around. Not enough power, even though the DM was like Santa with items and XP. I mean, we don't do funnels, or whatever, but do encourage henchmen, and the low Hp nature of the game means you have to be careful anyway, but its all different strokes. We just wanted, ultimately, something quick to create and quick to run, which B/X provided us. [/QUOTE]
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