Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
So The Jester Made it In
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zardnaar" data-source="post: 6820065" data-attributes="member: 6716779"><p>No I actually tested the BK in action and the noble kind of does at will action granting but the designer hit everything else it did hrd with the nerf bat and it was still semi OP.</p><p></p><p>I was referring to spellcasting pre 4E. Spellcaster do not function the same as 1E-3E. Spellcasters are not god mode in 5E. If they are broken its if you have a lot of them rather than individual power. And by a lot I mean spell combos with 4-5 caster in a 5 or 6 person party. </p><p></p><p> Paladins I would rate as some of the most powerful classes int he game borderline OP even for the avenger and Oath of the Ancients. I would take one any day of the week over a fighter. Paladin is actually better IMHO than most of the primary casters. I am comparing at will action granting to things like BM dice, haste, dissonant whisper, or the sentinel feat all of which are really good but limited. At will action granting is not limited and is very versatile and will do funny things to a party DPR for example for a support class. Cleric damage in 5E for example tends to be a bit meh so giving up your attack to enable a Rogue to sneak attack or a sharpshooter/GWM to have another attack is already broken right there. The BM fighter is actually a fighting class so having it give up a fighter attack is less OP than something like a Druid, Cleric or Wizard PC would and since most warlord advocates want the warlord as a support type PC plus healing plus some other abilities its to much.</p><p></p><p> The 5E rogue is the prime example of why at willa ction granting is a stupidly bad idea in 5E. An extra 2d6 striker dice in 4E could be 10d6 dice in 5E at range or in melee. That is a lot of damage and versatility to enable via the BM let alone at wiull via a new warlord. Add 5E monster have less hit points than 4E so its a bad idea in 5E like an at will ability in 4E dealing 15d6 or 20d6 via a 4E warlord would be. That is the equivalent amount (roughly) of damage a 4E warlord would be enabling in 4E.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6820065, member: 6716779"] No I actually tested the BK in action and the noble kind of does at will action granting but the designer hit everything else it did hrd with the nerf bat and it was still semi OP. I was referring to spellcasting pre 4E. Spellcaster do not function the same as 1E-3E. Spellcasters are not god mode in 5E. If they are broken its if you have a lot of them rather than individual power. And by a lot I mean spell combos with 4-5 caster in a 5 or 6 person party. Paladins I would rate as some of the most powerful classes int he game borderline OP even for the avenger and Oath of the Ancients. I would take one any day of the week over a fighter. Paladin is actually better IMHO than most of the primary casters. I am comparing at will action granting to things like BM dice, haste, dissonant whisper, or the sentinel feat all of which are really good but limited. At will action granting is not limited and is very versatile and will do funny things to a party DPR for example for a support class. Cleric damage in 5E for example tends to be a bit meh so giving up your attack to enable a Rogue to sneak attack or a sharpshooter/GWM to have another attack is already broken right there. The BM fighter is actually a fighting class so having it give up a fighter attack is less OP than something like a Druid, Cleric or Wizard PC would and since most warlord advocates want the warlord as a support type PC plus healing plus some other abilities its to much. The 5E rogue is the prime example of why at willa ction granting is a stupidly bad idea in 5E. An extra 2d6 striker dice in 4E could be 10d6 dice in 5E at range or in melee. That is a lot of damage and versatility to enable via the BM let alone at wiull via a new warlord. Add 5E monster have less hit points than 4E so its a bad idea in 5E like an at will ability in 4E dealing 15d6 or 20d6 via a 4E warlord would be. That is the equivalent amount (roughly) of damage a 4E warlord would be enabling in 4E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So The Jester Made it In
Top