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<blockquote data-quote="Tony Vargas" data-source="post: 6821524" data-attributes="member: 996"><p>The effort is much greater than porting from the 3.5 SRD to Pathfinder the way Paizo did. It seems downright prohibitive, really.</p><p></p><p>Balance is always a matter of degree, it's never perfect, it's rarely entirely absent (it's hard to scrub all meaningful/viable choice from a system), it might take a lot of system mastery to identify the viable options, but there's likely more than one. </p><p></p><p>5e has much looser balance, it's more concerned with evoking the classic game (which wasn't exactly a paragon of balance, either, of course) and other priorities. With an Empowered DM, balance can always be enforced, tailored to the specific player choices, campaign tone, and style.</p><p></p><p>Not a valid equivalency. A daily power could be used once, you couldn't have a second use of it standing by, you couldn't swap it for a different one on the fly. Even if 5e spells weren't more potent than 4e powers, each slot is vastly more flexible in how you use it. A 3e wizard starts with 1 spell at first level, and progresses to 16 spells by 10th level. A 5e wizard starts with 2 spells at 1st level and progresses to 15 by 10th. The 3e wizard can get an extra spell per spell level by specializing (and loosing access to opposed schools) and/or by having high INT. With an 18 INT, he'd have 20 spells by 10th level. If 5 fewer spells over 10 level is 'vastly less,' what's 12 more spells over 10 levels?</p><p></p><p>In theory. And, in practice, such games seem pretty common, even 1-encounter days didn't seem that rare in some of the surveys we've seen here, compared to full 6-8 encounter days.</p><p></p><p>Easier than 3e? While you do have slightly fewer slots, you also have more flexibility in how you use them. A 3e prepped caster might prepare some spells at the beginning of the day that never come up, and are left un-cast at the end of the day. I guess he didn't 'blow through' his spells... </p><p></p><p>OTOH, counted honestly, he can have five times as many high-impact daily 'attack' spells. </p><p></p><p>One SA die was 3.5 or 4.5 on average. That's not a point or two.</p><p></p><p>Nod. About on par, in a relative sense, with a Warlord power like Surprise Attack (level 7 encounter, IIRC, worked very well with a Rogue ally). </p><p></p><p>Conversely, it's not so great if given to another "best at fighting" fighter. 5e does have some issues of consistency that make it tricky to design an ability like that, the BM illustrates that it's tricky, sure, not that it's impossible or broken.</p><p></p><p>It would be nice if that were true.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6821524, member: 996"] The effort is much greater than porting from the 3.5 SRD to Pathfinder the way Paizo did. It seems downright prohibitive, really. Balance is always a matter of degree, it's never perfect, it's rarely entirely absent (it's hard to scrub all meaningful/viable choice from a system), it might take a lot of system mastery to identify the viable options, but there's likely more than one. 5e has much looser balance, it's more concerned with evoking the classic game (which wasn't exactly a paragon of balance, either, of course) and other priorities. With an Empowered DM, balance can always be enforced, tailored to the specific player choices, campaign tone, and style. Not a valid equivalency. A daily power could be used once, you couldn't have a second use of it standing by, you couldn't swap it for a different one on the fly. Even if 5e spells weren't more potent than 4e powers, each slot is vastly more flexible in how you use it. A 3e wizard starts with 1 spell at first level, and progresses to 16 spells by 10th level. A 5e wizard starts with 2 spells at 1st level and progresses to 15 by 10th. The 3e wizard can get an extra spell per spell level by specializing (and loosing access to opposed schools) and/or by having high INT. With an 18 INT, he'd have 20 spells by 10th level. If 5 fewer spells over 10 level is 'vastly less,' what's 12 more spells over 10 levels? In theory. And, in practice, such games seem pretty common, even 1-encounter days didn't seem that rare in some of the surveys we've seen here, compared to full 6-8 encounter days. Easier than 3e? While you do have slightly fewer slots, you also have more flexibility in how you use them. A 3e prepped caster might prepare some spells at the beginning of the day that never come up, and are left un-cast at the end of the day. I guess he didn't 'blow through' his spells... OTOH, counted honestly, he can have five times as many high-impact daily 'attack' spells. One SA die was 3.5 or 4.5 on average. That's not a point or two. Nod. About on par, in a relative sense, with a Warlord power like Surprise Attack (level 7 encounter, IIRC, worked very well with a Rogue ally). Conversely, it's not so great if given to another "best at fighting" fighter. 5e does have some issues of consistency that make it tricky to design an ability like that, the BM illustrates that it's tricky, sure, not that it's impossible or broken. It would be nice if that were true. [/QUOTE]
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