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General Tabletop Discussion
*Dungeons & Dragons
So, the martial classes just got a boost in versitility.
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<blockquote data-quote="DEFCON 1" data-source="post: 6062986" data-attributes="member: 7006"><p>This is the first time they've introduced equal martial dice for people to test. WotC needs to make sure those dice actually work at the number they've set before they can start changing or adjusting them. By having all three classes use them the same... that's MANY more people testing this particular baseline of damage dice. So WotC will get better feedback on how this damage dice mechanic plays out.</p><p></p><p>If they made all 3 different... people might respond to the surveys with something "Martial damage dice didn't work at all! Nothing was balanced!"... and WotC is left wondering "Well... WHICH martial damage dice format didn't work? Or did all of them not work?"</p><p></p><p>You can't break the rules until you've established the rules. Let them establish a baseline Martial damage dice mechanic first *and then* ask them to change things up to help distinguish the Fighter from the Rogue from the Monk.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6062986, member: 7006"] This is the first time they've introduced equal martial dice for people to test. WotC needs to make sure those dice actually work at the number they've set before they can start changing or adjusting them. By having all three classes use them the same... that's MANY more people testing this particular baseline of damage dice. So WotC will get better feedback on how this damage dice mechanic plays out. If they made all 3 different... people might respond to the surveys with something "Martial damage dice didn't work at all! Nothing was balanced!"... and WotC is left wondering "Well... WHICH martial damage dice format didn't work? Or did all of them not work?" You can't break the rules until you've established the rules. Let them establish a baseline Martial damage dice mechanic first *and then* ask them to change things up to help distinguish the Fighter from the Rogue from the Monk. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So, the martial classes just got a boost in versitility.
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