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So the playtest is out: What do you think? The EN World poll!
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<blockquote data-quote="Kralin Thornberry" data-source="post: 5926969" data-attributes="member: 20640"><p>I fall somewhere between dislike and hate, leaning more towards dislike I suppose.</p><p></p><p>I don't like the retro throwback rules design (and yes, I've played since BESCI on through to 4E), and the seeming lack of rules to the game.</p><p></p><p>I do like some of it (the idea of the advantage/disadvantage the BASIC idea behind the hit dice mechanic to mention a few), but there was just something about it that puts off not just me, but my entire gaming group.</p><p></p><p>We didn't have a very good experience with the module, we kept asking about attacks when the monsters would waltz right by the fighter to get to the obvious mage, rolling a 1 on your one and only hit die when you are down to 1 hp after a battle, asking for skills to return in full instead of a modifier to an ability check, etc.</p><p></p><p>We were expecting "progress" and got "retro" instead.</p><p></p><p>We didn't like the whole "you play in the theater of the mind or on a map", but then the emphasis on the difficult terrain, the lack of encounter balance, etc.</p><p></p><p>I know it's just an alpha of the core rules, but it has already left a bad taste in our mouths.</p></blockquote><p></p>
[QUOTE="Kralin Thornberry, post: 5926969, member: 20640"] I fall somewhere between dislike and hate, leaning more towards dislike I suppose. I don't like the retro throwback rules design (and yes, I've played since BESCI on through to 4E), and the seeming lack of rules to the game. I do like some of it (the idea of the advantage/disadvantage the BASIC idea behind the hit dice mechanic to mention a few), but there was just something about it that puts off not just me, but my entire gaming group. We didn't have a very good experience with the module, we kept asking about attacks when the monsters would waltz right by the fighter to get to the obvious mage, rolling a 1 on your one and only hit die when you are down to 1 hp after a battle, asking for skills to return in full instead of a modifier to an ability check, etc. We were expecting "progress" and got "retro" instead. We didn't like the whole "you play in the theater of the mind or on a map", but then the emphasis on the difficult terrain, the lack of encounter balance, etc. I know it's just an alpha of the core rules, but it has already left a bad taste in our mouths. [/QUOTE]
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So the playtest is out: What do you think? The EN World poll!
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