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So the playtest is out: What do you think? The EN World poll!
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<blockquote data-quote="rangda" data-source="post: 5928738" data-attributes="member: 86125"><p>I suspect that anyone that has a strong opinion about 4e is going to have the opposite strong opinion about the playtest. Those who thought 4e was an abomination will be inclined to really like the playtest, and those that thought 4e was the best version of D&D will be inclined to hate it.</p><p></p><p>Sadly for me I am in the latter camp. I have to admit I'm having a really hard time wrapping my head around the return of vancian magic as I consider that to be the biggest flaw of prior versions of D&D (and I went from white box to 3.5e playing nothing but wizards). It seems the rules are moving back to the days of high level NPC's being huge time sinks to create, and high level combats with NPC casters being very complicated. When I wear my DM hat that makes me sad. Perhaps when the final rules come out and the optional bits like spell points are available I would find the rules more palatable; whether they are palatable enough for my group is another matter.</p><p></p><p>I'd be happy to keep on with 4e but I'm sure the DDI database for 4e will disappear when 5e goes live, and I'm not sure 4e is runnable w/o DDI (for players its fine, but for a GM you really need that item/power database).</p><p></p><p>Not to say that I don't think 4e has its flaws because it does, my next campaign (Zeitgeist) is going to use a version of 4e with some pretty substantial changes to the rules. But I think the power system (especially the essentials classes) works in play better than classic D&D where almost all powers are essentially blacks.</p><p></p><p>All this said I expect to be in the minority, clearly WotC are chasing the 3.5e/Pathfinder crowd with this version of the rules. Although if I were playing Pathfinder I don't see anything here that would make me want to switch back, especially factoring in Peizo's fantastic support of their system with modules...</p></blockquote><p></p>
[QUOTE="rangda, post: 5928738, member: 86125"] I suspect that anyone that has a strong opinion about 4e is going to have the opposite strong opinion about the playtest. Those who thought 4e was an abomination will be inclined to really like the playtest, and those that thought 4e was the best version of D&D will be inclined to hate it. Sadly for me I am in the latter camp. I have to admit I'm having a really hard time wrapping my head around the return of vancian magic as I consider that to be the biggest flaw of prior versions of D&D (and I went from white box to 3.5e playing nothing but wizards). It seems the rules are moving back to the days of high level NPC's being huge time sinks to create, and high level combats with NPC casters being very complicated. When I wear my DM hat that makes me sad. Perhaps when the final rules come out and the optional bits like spell points are available I would find the rules more palatable; whether they are palatable enough for my group is another matter. I'd be happy to keep on with 4e but I'm sure the DDI database for 4e will disappear when 5e goes live, and I'm not sure 4e is runnable w/o DDI (for players its fine, but for a GM you really need that item/power database). Not to say that I don't think 4e has its flaws because it does, my next campaign (Zeitgeist) is going to use a version of 4e with some pretty substantial changes to the rules. But I think the power system (especially the essentials classes) works in play better than classic D&D where almost all powers are essentially blacks. All this said I expect to be in the minority, clearly WotC are chasing the 3.5e/Pathfinder crowd with this version of the rules. Although if I were playing Pathfinder I don't see anything here that would make me want to switch back, especially factoring in Peizo's fantastic support of their system with modules... [/QUOTE]
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So the playtest is out: What do you think? The EN World poll!
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