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General Tabletop Discussion
*Dungeons & Dragons
So the Power Feats Got Nerfed!
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<blockquote data-quote="CleverNickName" data-source="post: 8792622" data-attributes="member: 50987"><p>I'm with you on Sharpshooter and GWM, but I'm having trouble following you on the rest.</p><p></p><p>How does the Healer feat "break the early game" as you say? It lets you use a healer's kit to revive a dying creature, and lets you use a healer's kit to cure 1d6+4+Hit Dice to a creature once per long or short rest. That seems very underwhelming to me for a feat...most folks would choose Magic Initiate, Cleric, <em>spare the dying + cure wounds.</em></p><p></p><p>The Concentration mechanic is balanced out by <em>itself, </em>not by combat damage. Only being able to concentrate on one thing at a time is a huge bottleneck to certain spellcasters and spell effects. And even if that weren't the case, War Caster merely grants Advantage on the roll--it doesn't prevent it from happening. (And not to belabor the point, but there are plenty of non-damaging ways to break someone's concentration, that War Caster won't prevent--<em>sleep </em>is the classic, but there are others. And for everything else, there's <em>dispel magic.</em></p><p></p><p>I don't see how Resilient (Constitution) trivializes anything. You get proficiency with Constitution saving throws and a +1 to the stat. That's hardly a win-button against spell interruptions.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8792622, member: 50987"] I'm with you on Sharpshooter and GWM, but I'm having trouble following you on the rest. How does the Healer feat "break the early game" as you say? It lets you use a healer's kit to revive a dying creature, and lets you use a healer's kit to cure 1d6+4+Hit Dice to a creature once per long or short rest. That seems very underwhelming to me for a feat...most folks would choose Magic Initiate, Cleric, [I]spare the dying + cure wounds.[/I] The Concentration mechanic is balanced out by [I]itself, [/I]not by combat damage. Only being able to concentrate on one thing at a time is a huge bottleneck to certain spellcasters and spell effects. And even if that weren't the case, War Caster merely grants Advantage on the roll--it doesn't prevent it from happening. (And not to belabor the point, but there are plenty of non-damaging ways to break someone's concentration, that War Caster won't prevent--[I]sleep [/I]is the classic, but there are others. And for everything else, there's [I]dispel magic.[/I] I don't see how Resilient (Constitution) trivializes anything. You get proficiency with Constitution saving throws and a +1 to the stat. That's hardly a win-button against spell interruptions. [/QUOTE]
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So the Power Feats Got Nerfed!
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