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General Tabletop Discussion
*Pathfinder & Starfinder
So the question is... why is pathfinder selling so well?
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<blockquote data-quote="delericho" data-source="post: 6297638" data-attributes="member: 22424"><p>By and large, the people who decry it as "irredeemably awful and broken" are <em>not</em> the people buying it in droves.</p><p></p><p>(I should note that that doesn't mean that the people who are buying consider it to be perfect. There's a middle ground there!)</p><p></p><p></p><p></p><p>Several reasons.</p><p></p><p>Firstly, Paizo are, quite simply, a class act all around. They produce a wide range of products, all of very high production standard, and a great many of which are excellent all-around. Their customer service is the best of any company I've ever dealt with, period. They're very clearly a company run by gamers, for gamers, with a deep knowledge of, and love of, both the game and the literature that underpins it (that is, Appendix N, and its more recent equivalents).</p><p></p><p>But that's not all.</p><p></p><p>Paizo also got off to a flying start for (I think) three reasons: firstly, they inherited the database of Dragon subscribers, meaning they had a large initial audience, many of whom would at least <em>consider</em> what they offered. Secondly, they benefitted from the anger WotC engendered when they cancelled the mags (whether that anger was deserved or not is irrelevant here - it was real, and it benefitted Paizo). And, thirdly, "Burnt Offerings" (Pathfinder #1) was a truly <em>exceptional</em> product - they needed that first product to be a good one, and they <em>nailed</em> it.</p><p></p><p>Paizo have also been smart enough to see the value of subscriptions, and also were in the fortunate position of being set up to handle subscriptions from Day One (thanks to Dragon). The advantage of subscriptions is huge - it gives confidence that the next product <em>will</em> sell, it gives them a clear indication of how many copies to print, and it also means they don't need to market and sell each product individually (they only have to make sure their subscribers aren't motivated to quit). This, in turn, allows them to take some risks that another company wouldn't dare (such as "Rasputin Must Die!"), which further feeds into the virtuous circle they've got going on.</p><p></p><p>The short version: they had some advantages to start, they did a lot of things right, and they found ways to make their successes feed further success.</p></blockquote><p></p>
[QUOTE="delericho, post: 6297638, member: 22424"] By and large, the people who decry it as "irredeemably awful and broken" are [i]not[/i] the people buying it in droves. (I should note that that doesn't mean that the people who are buying consider it to be perfect. There's a middle ground there!) Several reasons. Firstly, Paizo are, quite simply, a class act all around. They produce a wide range of products, all of very high production standard, and a great many of which are excellent all-around. Their customer service is the best of any company I've ever dealt with, period. They're very clearly a company run by gamers, for gamers, with a deep knowledge of, and love of, both the game and the literature that underpins it (that is, Appendix N, and its more recent equivalents). But that's not all. Paizo also got off to a flying start for (I think) three reasons: firstly, they inherited the database of Dragon subscribers, meaning they had a large initial audience, many of whom would at least [i]consider[/i] what they offered. Secondly, they benefitted from the anger WotC engendered when they cancelled the mags (whether that anger was deserved or not is irrelevant here - it was real, and it benefitted Paizo). And, thirdly, "Burnt Offerings" (Pathfinder #1) was a truly [i]exceptional[/i] product - they needed that first product to be a good one, and they [i]nailed[/i] it. Paizo have also been smart enough to see the value of subscriptions, and also were in the fortunate position of being set up to handle subscriptions from Day One (thanks to Dragon). The advantage of subscriptions is huge - it gives confidence that the next product [i]will[/i] sell, it gives them a clear indication of how many copies to print, and it also means they don't need to market and sell each product individually (they only have to make sure their subscribers aren't motivated to quit). This, in turn, allows them to take some risks that another company wouldn't dare (such as "Rasputin Must Die!"), which further feeds into the virtuous circle they've got going on. The short version: they had some advantages to start, they did a lot of things right, and they found ways to make their successes feed further success. [/QUOTE]
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Community
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So the question is... why is pathfinder selling so well?
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