Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So the question is... why is pathfinder selling so well?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6297646" data-attributes="member: 7006"><p>Well, let's remember a couple things here as we delve into this. First... just because we might be able to say it is currently the "most successful product in the tabletop RPG world right now" (if we look at ICv2 rankings or whatnot)... doesn't really mean much of anything. Because we have no way of knowing just how much they are selling. People aren't "buying this stuff in droves" necessarily. They might be ranked first, but that doesn't mean they <em>are</em> selling huge amounts of product. Maybe they are. Or maybe they aren't. We have no way of knowing. To paraphrase a Dennis Miller joke, being first right now in the marketplace might be like being the Valedictorian of summer school.</p><p></p><p>Secondly... what Pathfinder players are experiencing is really nothing new. It happens with all games. Any game you play consistently... one that you become more and more experienced with and one where you truly learn the game's particular idiosyncracies that you eventually go on to completely master... the more likely the flaws in the game will widen. This is especially true when you also begin to add new and shiny bits into it that help widen the cracks in the foundation of the game.</p><p></p><p>But there's nothing wrong with pointing those things out-- nor asking for advice on how to patch those cracks in. You can't put the genie back in the bottle... so you will never recapture the feeling of playing Pathfinder for the first time-- not being an absolute authority on it, not knowing exactly how Part A needs to be paired with Part F so that Parts M, R and Y work together to produce result Z. And much of the complaints I'm sure people are having are that the equation of (A + F) x (M + R + Y) = Z has now become rote. It's no longer fantastical. It's no longer this awesome thing that they figured out as they played... it's a standard issue. It's the carrying of a 10' pole. 40 years ago it was a brilliant tactic to get around the deadly DM concept of the 'pit trap'... but nowadays its a bland and overused trope.</p><p></p><p>So people are probably just losing the sheen of newness and coolness from Pathfinder, just like they have for almost every other game they play. It happens. And it explains perfectly why people move to new games, and why companies produce new editions-- to re-attract players looking to recapture the feeling of "newness" and not knowing everything there is to know about a game (which therein lies the path to eventual boredom and complaint.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6297646, member: 7006"] Well, let's remember a couple things here as we delve into this. First... just because we might be able to say it is currently the "most successful product in the tabletop RPG world right now" (if we look at ICv2 rankings or whatnot)... doesn't really mean much of anything. Because we have no way of knowing just how much they are selling. People aren't "buying this stuff in droves" necessarily. They might be ranked first, but that doesn't mean they [I]are[/I] selling huge amounts of product. Maybe they are. Or maybe they aren't. We have no way of knowing. To paraphrase a Dennis Miller joke, being first right now in the marketplace might be like being the Valedictorian of summer school. Secondly... what Pathfinder players are experiencing is really nothing new. It happens with all games. Any game you play consistently... one that you become more and more experienced with and one where you truly learn the game's particular idiosyncracies that you eventually go on to completely master... the more likely the flaws in the game will widen. This is especially true when you also begin to add new and shiny bits into it that help widen the cracks in the foundation of the game. But there's nothing wrong with pointing those things out-- nor asking for advice on how to patch those cracks in. You can't put the genie back in the bottle... so you will never recapture the feeling of playing Pathfinder for the first time-- not being an absolute authority on it, not knowing exactly how Part A needs to be paired with Part F so that Parts M, R and Y work together to produce result Z. And much of the complaints I'm sure people are having are that the equation of (A + F) x (M + R + Y) = Z has now become rote. It's no longer fantastical. It's no longer this awesome thing that they figured out as they played... it's a standard issue. It's the carrying of a 10' pole. 40 years ago it was a brilliant tactic to get around the deadly DM concept of the 'pit trap'... but nowadays its a bland and overused trope. So people are probably just losing the sheen of newness and coolness from Pathfinder, just like they have for almost every other game they play. It happens. And it explains perfectly why people move to new games, and why companies produce new editions-- to re-attract players looking to recapture the feeling of "newness" and not knowing everything there is to know about a game (which therein lies the path to eventual boredom and complaint.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So the question is... why is pathfinder selling so well?
Top