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So, then, what is D&D?
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<blockquote data-quote="kiznit" data-source="post: 4286142" data-attributes="member: 3994"><p>For me D&D is more of an aesthetic experience than a definable set of traits.</p><ul> <li data-xf-list-type="ul">D&D is getting together with my buddies, passing out some character sheets or talking about the ones we rolled up on our own.<br /> </li> <li data-xf-list-type="ul">D&D is trying to remember what happened last session and having those "Oh Yeaaah" moments when someone remembers something particularly funny or exciting.<br /> </li> <li data-xf-list-type="ul">D&D is taking forty-five minutes to get everybody settled down and getting the adventure rolling.<br /> </li> <li data-xf-list-type="ul">D&D is reading boxed text from a module while gesticulating grandly or describing off-the-cuff some cool situation you've planned beforehand, whether through meticulous notes or just a couple of "wouldn't it be cool if..." kind of thoughts and seeing the looks of eager anticipation on everyone's faces.<br /> </li> <li data-xf-list-type="ul">D&D is groaning and throwing your hands up in despair when you fail that saving throw or get knocked down to the negatives.<br /> </li> <li data-xf-list-type="ul">D&D is cheering and throwing high-fives when someone rolls a crucial critical against a particularly nasty foe.<br /> </li> <li data-xf-list-type="ul">D&D is someone actually getting up from the table and going, "So then I go like this, and swing my sword over like that, and his head flies off thataway..."<br /> </li> <li data-xf-list-type="ul">D&D is tweaking rules on the fly to fit different situations, it's DMs letting players get away with stuff that the rules don't allow "just because it's cool", it's the occasional frustration of rules arguments and the eager sharing of exciting new rules or home-brewed alternates that just came out.</li> </ul><p>So far I've been able to capture this experience of D&D through any number of editions. Everything else is really just filler to get from one of these moments to the next.</p></blockquote><p></p>
[QUOTE="kiznit, post: 4286142, member: 3994"] For me D&D is more of an aesthetic experience than a definable set of traits. [list] [*]D&D is getting together with my buddies, passing out some character sheets or talking about the ones we rolled up on our own. [*]D&D is trying to remember what happened last session and having those "Oh Yeaaah" moments when someone remembers something particularly funny or exciting. [*]D&D is taking forty-five minutes to get everybody settled down and getting the adventure rolling. [*]D&D is reading boxed text from a module while gesticulating grandly or describing off-the-cuff some cool situation you've planned beforehand, whether through meticulous notes or just a couple of "wouldn't it be cool if..." kind of thoughts and seeing the looks of eager anticipation on everyone's faces. [*]D&D is groaning and throwing your hands up in despair when you fail that saving throw or get knocked down to the negatives. [*]D&D is cheering and throwing high-fives when someone rolls a crucial critical against a particularly nasty foe. [*]D&D is someone actually getting up from the table and going, "So then I go like this, and swing my sword over like that, and his head flies off thataway..." [*]D&D is tweaking rules on the fly to fit different situations, it's DMs letting players get away with stuff that the rules don't allow "just because it's cool", it's the occasional frustration of rules arguments and the eager sharing of exciting new rules or home-brewed alternates that just came out. [/list] So far I've been able to capture this experience of D&D through any number of editions. Everything else is really just filler to get from one of these moments to the next. [/QUOTE]
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