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So, then, what is D&D?
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<blockquote data-quote="Rechan" data-source="post: 4287917" data-attributes="member: 54846"><p>As someone who plays other gaming systems, and isn't beholden to one:</p><p></p><p>D&D is the elven cleric healing me just so I can attack the Beholder, rolling a d20 and getting a critical hit with my holy avenger at the last minute, since we were three hit points away from death and the dwarven wizard is out of fireballs. We just got enough XP to go up to another level, and the halfling stuffing the loot in his bag of holding.</p><p></p><p>D&D is the gateway RPG, the one that anyone who has ever rolled a polyhedrian knows the ropes to, the answer you give when someone says "You like roleplaying? What's that?" D&D is the house when you grew up in, full of good memories and comfortable familiarity. </p><p></p><p>Different systems are good at different things. Spirit of the Century is good at emulating Pulp adventure. GURPS gives that gritty "He's got a gun, DUCK" feeling, in 3,000 different flavors. HERO can <em>make</em> anything. Exalted makes you feel like you can melt sand into glass by your sheer awesomeness. </p><p></p><p>D&D? It's best at kicking in the dungeon's door to kill some monsters for profit. It does it with level-based classes, six ability scores, d20s, hit points, and various classes.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4287917, member: 54846"] As someone who plays other gaming systems, and isn't beholden to one: D&D is the elven cleric healing me just so I can attack the Beholder, rolling a d20 and getting a critical hit with my holy avenger at the last minute, since we were three hit points away from death and the dwarven wizard is out of fireballs. We just got enough XP to go up to another level, and the halfling stuffing the loot in his bag of holding. D&D is the gateway RPG, the one that anyone who has ever rolled a polyhedrian knows the ropes to, the answer you give when someone says "You like roleplaying? What's that?" D&D is the house when you grew up in, full of good memories and comfortable familiarity. Different systems are good at different things. Spirit of the Century is good at emulating Pulp adventure. GURPS gives that gritty "He's got a gun, DUCK" feeling, in 3,000 different flavors. HERO can [i]make[/i] anything. Exalted makes you feel like you can melt sand into glass by your sheer awesomeness. D&D? It's best at kicking in the dungeon's door to kill some monsters for profit. It does it with level-based classes, six ability scores, d20s, hit points, and various classes. [/QUOTE]
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