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So, then, what is D&D?
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<blockquote data-quote="jmucchiello" data-source="post: 4288163" data-attributes="member: 813"><p>It can. I ran a Fantasy HERO game with my D&D buddies and invariably it was still called our D&D game.</p><p>I have not seen this break you speak of. Friends will be coming over this weekend to play D&D and the rules will be the 4e rules.</p><p>Hogwash. Every version of D&D has been tweakable and this edition is no different. If you want Vancian spells you could create a 30 level class that doesn't have at-will this and daily that and uses a traditional spell list and spell per day thing. In fact, I'd bet the 1e or 2e magic-user would work pretty well for this since its spell list take you from level 1 to 27. This magic-user would be weak at low levels and powerful at high levels and from what you are saying this would be a feature you would like. I'm sure it would take a little tweaking to get it all together but 1e has the advantage of already being setup for the 4e combat grid: Just use 1" = 5 ft.</p><p>I respectfully disagree. My players will meet in a tavern and save villages and delve into dungeons and find strange artifacts and unwittingly unleash sleeping horrors and rescuing the fair maiden who turns out to be the BBEG in disguise and all the other things they've been doing for the last 30 years. </p><p>I prefer to call it a paradigm.</p><p>Yeah, Gary's game didn't have Strength and Dexterity. Nobody in '74 had hit points and armor class. Orcs? Bugbears? What are these strange monsters?</p><p>It can be. Or it is. Gary seemed to think it a splendid system from releasing Castle Greyhawk, didn't he?</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 4288163, member: 813"] It can. I ran a Fantasy HERO game with my D&D buddies and invariably it was still called our D&D game. I have not seen this break you speak of. Friends will be coming over this weekend to play D&D and the rules will be the 4e rules. Hogwash. Every version of D&D has been tweakable and this edition is no different. If you want Vancian spells you could create a 30 level class that doesn't have at-will this and daily that and uses a traditional spell list and spell per day thing. In fact, I'd bet the 1e or 2e magic-user would work pretty well for this since its spell list take you from level 1 to 27. This magic-user would be weak at low levels and powerful at high levels and from what you are saying this would be a feature you would like. I'm sure it would take a little tweaking to get it all together but 1e has the advantage of already being setup for the 4e combat grid: Just use 1" = 5 ft. I respectfully disagree. My players will meet in a tavern and save villages and delve into dungeons and find strange artifacts and unwittingly unleash sleeping horrors and rescuing the fair maiden who turns out to be the BBEG in disguise and all the other things they've been doing for the last 30 years. I prefer to call it a paradigm. Yeah, Gary's game didn't have Strength and Dexterity. Nobody in '74 had hit points and armor class. Orcs? Bugbears? What are these strange monsters? It can be. Or it is. Gary seemed to think it a splendid system from releasing Castle Greyhawk, didn't he? [/QUOTE]
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