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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So there will be 1 troll on this thread, I can already tell
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<blockquote data-quote="webrunner" data-source="post: 5552565" data-attributes="member: 63727"><p>Here, let me get this out of the way so you wont have to deal with it later:</p><p></p><p><img src="http://i.imgur.com/Hk5wF.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Anyway, as for your questions, there is a quick start rules primer here: <a href="http://www.wizards.com/dnd/TryDnD.aspx" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Try DnD</a> although it's a bit out of date.</p><p></p><p>Monster scaling is pretty easy, but you often wont have to do it. For a party of X players of level Y, just use X level Y normal monsters, X/5 solos, X/2 elites, and/or x*4 minions.</p><p></p><p>You can also go up-down a few levels, and the xp values of the monsters should add up to the same (for example, at level 1, a party of 5, a regular difficulty encounter is 500xp.)</p><p></p><p>The BASIC game mechanics are basically the same as 3.5: roll d20, add modifiers, check against difficulty, success/failure/crit/whatever.</p><p></p><p>The main differences are in the characters themselves (the power system). Incidentally, one of the biggest changes in 4e, the at-will/encounter/daily everyone has the same thing, is absent from essentials so you might not have to worry about it (ie, a PHB warrior has two at-will attacks they'll usually use instead of basics. An essentails warrior has at-will stances that modify his basic attacks)</p></blockquote><p></p>
[QUOTE="webrunner, post: 5552565, member: 63727"] Here, let me get this out of the way so you wont have to deal with it later: [img]http://i.imgur.com/Hk5wF.jpg[/img] Anyway, as for your questions, there is a quick start rules primer here: [url=http://www.wizards.com/dnd/TryDnD.aspx]Dungeons & Dragons Roleplaying Game Official Home Page - Try DnD[/url] although it's a bit out of date. Monster scaling is pretty easy, but you often wont have to do it. For a party of X players of level Y, just use X level Y normal monsters, X/5 solos, X/2 elites, and/or x*4 minions. You can also go up-down a few levels, and the xp values of the monsters should add up to the same (for example, at level 1, a party of 5, a regular difficulty encounter is 500xp.) The BASIC game mechanics are basically the same as 3.5: roll d20, add modifiers, check against difficulty, success/failure/crit/whatever. The main differences are in the characters themselves (the power system). Incidentally, one of the biggest changes in 4e, the at-will/encounter/daily everyone has the same thing, is absent from essentials so you might not have to worry about it (ie, a PHB warrior has two at-will attacks they'll usually use instead of basics. An essentails warrior has at-will stances that modify his basic attacks) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So there will be 1 troll on this thread, I can already tell
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