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So they went and butchered the 3.5 ranger...
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<blockquote data-quote="Steverooo" data-source="post: 727389" data-attributes="member: 9410"><p><strong>Ranger Paths</strong></p><p></p><p>So far, all we REALLY know is that the Ranger A) Has more skill points, B) Isn't front-loaded, and C) Has a choice of at least two paths. We also know D) That it's been extensively reworked (according to Skip). What that all means, we'll have to wait and see...</p><p></p><p>Now what <em>I</em> would suggest is giving Track and a Special Ability at first level, and then two Bonus Feats at second and third, with the TWF, Archery, etc. Feats included, for backwards compatability. The list should be substantially different from the Fighters' list, for flavour, and include some Ranger-only abilities.</p><p></p><p>My personal solution is to give several Feats, mostly at higher levels, from the following list (new Feats not included, here).</p><p></p><p><strong>Bonus Feats:</strong> Beginning at second level, the Ranger may choose occasional Feats from the following list, as indicated by the above chart.</p><p></p><p>Alertness,</p><p>Ambidexterity (regardless of Dexterity, for the sake of backwards-compatibility),</p><p>Blind-Fight,</p><p>Combat Reflexes,</p><p>Dodge (Dex. 13+)</p><p> (Mobility, Spring Attack),</p><p>Endurance,</p><p>Exotic Weapon Proficiency* (Base Attack Bonus +1 or higher),</p><p>Expertise (Int. 13+)</p><p> (Improved Disarm, Improved Trip, Whirlwind Attack),</p><p>Favored Enemy (See below)</p><p> (Enmity Avoidance (See below), Damage Production (See below), Favored Enemy Critical Strike (See Below), Favored Enemy Strike (See Below)),</p><p>Great Fortitude,</p><p>Improved Initiative,</p><p>Improved Stability (See below),</p><p>Improved Unarmed Strike</p><p> (Claw (See below), Deflect Arrows (Dex. 13+), Hammer-Hand (See below)),</p><p>Iron Will,</p><p>Lightning Reflexes,</p><p>Mounted Combat (Ride skill)</p><p> (Mounted Archery, Trample, Ride-By Attack, Spirited Charge),</p><p>Point Blank Shot</p><p> (Far Shot, Precise Shot, Rapid Shot, Shot on the Run),</p><p>Power Attack (Str. 13+)</p><p> (Improved Bull Rush, Sunder),</p><p>Quick Draw (BAB 1+),</p><p>Run,</p><p>Spell Penetration,</p><p>Toughness**,</p><p>Two-Weapon Fighting</p><p> (Improved Two-Weapon Fighting),</p><p>Weapon Finesse*,</p><p>Weapon Focus*,</p><p>Weapon Specialization: Axe (any)/Bow (any)/Crossbow (any)/Dagger/Spear (any)/Sword (any)</p><p>Weather-Wise (See below)</p><p>Any Ranger-Specific Feat, below.</p><p></p><p><HR></p><p></p><p>You will notice, here, that some Fighter Feats are included (Combat Reflexes, etc.), others are excluded (Cleave, etc.), some new General Feats were added (Weather-Wise, etc.), and there are quite a few Feats for Rangers (and Druids), only.</p><p></p><p>The TWF Path is still there. The Archery Path is there. The Mounted Path is there... If you don't like either of those, you could take Spell Penetration or the "Speed Path" (Improved Initiative, etc.), or even an Unarmed Path. You'll also note a return to 1e <u>Unearthed Arcana</u>, in that Weapon Specialization is available in ANY type of sword (including one- and two-handed), a handaxe, greataxe, battleaxe, any type of bow or crossbow, and/or any type of Spear... I think that such a list should satisfy anyone.</p><p></p><p>A Ranger who like the current version can take Ambidexterity at second level, and Two-Weapon Fighting at third. He is a little slower to get to where the 3e Ranger starts, but can get there (and certainly isn't front-loaded).</p><p></p><p>A bowslinging Ranger can take Point Blank Shot at second, and an archery Feat at third.</p><p></p><p>A two-handed Ranger can take Weapon Focus at second, Power Attack at third, and then spend a regular Feat on Weapon Specialization (Tw0-Handed Sword) later on.</p><p></p><p>Someone who wants to use Longsword & Shield can take Weapon Focus (Longsword) at second, and a Feat of their choice at third (Maybe 3.5e will even add some shield-use Feats, and the Ranger list could include them, who knows?).</p><p></p><p>Anyhow, <em>I</em> think that's the way to go... YMMV. Choices, not restrictions!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 727389, member: 9410"] [b]Ranger Paths[/b] So far, all we REALLY know is that the Ranger A) Has more skill points, B) Isn't front-loaded, and C) Has a choice of at least two paths. We also know D) That it's been extensively reworked (according to Skip). What that all means, we'll have to wait and see... Now what [I]I[/I] would suggest is giving Track and a Special Ability at first level, and then two Bonus Feats at second and third, with the TWF, Archery, etc. Feats included, for backwards compatability. The list should be substantially different from the Fighters' list, for flavour, and include some Ranger-only abilities. My personal solution is to give several Feats, mostly at higher levels, from the following list (new Feats not included, here). [B]Bonus Feats:[/B] Beginning at second level, the Ranger may choose occasional Feats from the following list, as indicated by the above chart. Alertness, Ambidexterity (regardless of Dexterity, for the sake of backwards-compatibility), Blind-Fight, Combat Reflexes, Dodge (Dex. 13+) (Mobility, Spring Attack), Endurance, Exotic Weapon Proficiency* (Base Attack Bonus +1 or higher), Expertise (Int. 13+) (Improved Disarm, Improved Trip, Whirlwind Attack), Favored Enemy (See below) (Enmity Avoidance (See below), Damage Production (See below), Favored Enemy Critical Strike (See Below), Favored Enemy Strike (See Below)), Great Fortitude, Improved Initiative, Improved Stability (See below), Improved Unarmed Strike (Claw (See below), Deflect Arrows (Dex. 13+), Hammer-Hand (See below)), Iron Will, Lightning Reflexes, Mounted Combat (Ride skill) (Mounted Archery, Trample, Ride-By Attack, Spirited Charge), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Shot on the Run), Power Attack (Str. 13+) (Improved Bull Rush, Sunder), Quick Draw (BAB 1+), Run, Spell Penetration, Toughness**, Two-Weapon Fighting (Improved Two-Weapon Fighting), Weapon Finesse*, Weapon Focus*, Weapon Specialization: Axe (any)/Bow (any)/Crossbow (any)/Dagger/Spear (any)/Sword (any) Weather-Wise (See below) Any Ranger-Specific Feat, below. <HR> You will notice, here, that some Fighter Feats are included (Combat Reflexes, etc.), others are excluded (Cleave, etc.), some new General Feats were added (Weather-Wise, etc.), and there are quite a few Feats for Rangers (and Druids), only. The TWF Path is still there. The Archery Path is there. The Mounted Path is there... If you don't like either of those, you could take Spell Penetration or the "Speed Path" (Improved Initiative, etc.), or even an Unarmed Path. You'll also note a return to 1e [U]Unearthed Arcana[/U], in that Weapon Specialization is available in ANY type of sword (including one- and two-handed), a handaxe, greataxe, battleaxe, any type of bow or crossbow, and/or any type of Spear... I think that such a list should satisfy anyone. A Ranger who like the current version can take Ambidexterity at second level, and Two-Weapon Fighting at third. He is a little slower to get to where the 3e Ranger starts, but can get there (and certainly isn't front-loaded). A bowslinging Ranger can take Point Blank Shot at second, and an archery Feat at third. A two-handed Ranger can take Weapon Focus at second, Power Attack at third, and then spend a regular Feat on Weapon Specialization (Tw0-Handed Sword) later on. Someone who wants to use Longsword & Shield can take Weapon Focus (Longsword) at second, and a Feat of their choice at third (Maybe 3.5e will even add some shield-use Feats, and the Ranger list could include them, who knows?). Anyhow, [I]I[/I] think that's the way to go... YMMV. Choices, not restrictions! [/QUOTE]
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