Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
So this Cleric is beating on my party.......
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 1141201" data-attributes="member: 3087"><p>Can't you use some of those absorption items to power spell casting? If so that may very well explain the "font of unending healing". It also explains why your DM thinks you need some time to figure out how to beat him.</p><p></p><p>It sounds like your DM is a reasonable chap who wants you to suceed.... Is there anything else he might have mentioned about this cleric, or the rod? Something about the rod being powered by something else, or maybe a way that it interacts with something you have?</p><p></p><p>Generally I think you've received a -lot- of good advice. Until you tell us what spells you have prepared it's hard to give you concrete suggestions. "I can cast any low level spell" isn't going to do much against an enemy that eats magic. You might get lucky with a grease spell or something else that targets his bad save but otherwise it's of limited utility.</p><p></p><p><strong>Disarm</strong></p><p>This is the best move by far if you can do it. It's just an attack by the fighter, if he succeeds there are lots of things you can do to make sure the rod gets away from the cleric. Heck the fighter could make a normal attack, disarm, and then take the AoO to use a move action to pick up the rod. Even if the cleric somehow gets the rod back you can hammer him with spells while it's out of his hands. Fate spin up something nasty as soon as he drops the rod and plug him. Heck you could probably get away with a Hold Person spell. One failed saving throw and the fighter just coupe de graces him.</p><p></p><p><strong>Area of effect spells</strong></p><p>Have the fighter attack the cleric and then take a five foot step toward the closest wall. If he's in the middle of a 30 space the fighter should now be 5 squares from one of the side walls. Drop a fireball centered on the far corner (4 square area from selected crosspoint) and fry him. The fighter steps back next round to attack (or ideally the cleric moves to him and you just keep fbing him every round). If the fighter has a reach weapon now would be a good time to use it.</p><p></p><p><strong>Anti-Healing<strong></strong></strong></p><p><strong><strong>Have the archer ready an arrow to shoot when he casts healing spells. He's probably got a good concentration check but a lot of damage is going to make anybody fail the check.</strong></strong></p><p><strong><strong>*Don't cast a dispel on him, but ready a counterspell to use dispel magic to counter his healing. You can't do this a lot but if he looks hurt already you -might- be able to interfere with him long enough to let the rest of the team finish him.</strong></strong></p><p><strong><strong>*Flaming sphere, melfs acid (touch attack) etc. is a good idea. If the sphere stops on someone when it hits so it forces the cleric to move or else he has to make conctration checks for continuous damage. If he's moving you should be able to stear him somewhere to let you start fireballing him. Heck do both...</strong></strong></p><p><strong><strong>Summon a monster at flank, order it to attack when the cleric casts a spell.</strong></strong></p><p><strong><strong>Any one of these ideas isn't going to shut him down, but you could easily set it up so he has to make four concentration checks (OK really 3 checks and one dispel check but anyway) to cast a spell </strong></strong></p><p><strong><strong>1. Fighter is (I assume) in close combat, has to make a concentration check or suffer an AoO</strong></strong></p><p><strong><strong>2. Check against the continous damage from a flaming sphere (or acid arrow, or whatever). It's a low roll but he probably has to roll.</strong></strong></p><p><strong><strong>3. The archer gets a shot, if he hits that's another Concentration check. Ditto any summoned creature.</strong></strong></p><p><strong><strong>4. Your dispel check if you've prepared a dispel magic. I don't even think you need to make a spell craft check in this case. You've only got a 7/20 chance of stopping him but it adds up.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Your group gets three actions a round, he gets 1. You should be able to take him down.</strong></strong></p></blockquote><p></p>
[QUOTE="Graf, post: 1141201, member: 3087"] Can't you use some of those absorption items to power spell casting? If so that may very well explain the "font of unending healing". It also explains why your DM thinks you need some time to figure out how to beat him. It sounds like your DM is a reasonable chap who wants you to suceed.... Is there anything else he might have mentioned about this cleric, or the rod? Something about the rod being powered by something else, or maybe a way that it interacts with something you have? Generally I think you've received a -lot- of good advice. Until you tell us what spells you have prepared it's hard to give you concrete suggestions. "I can cast any low level spell" isn't going to do much against an enemy that eats magic. You might get lucky with a grease spell or something else that targets his bad save but otherwise it's of limited utility. [b]Disarm[/b] This is the best move by far if you can do it. It's just an attack by the fighter, if he succeeds there are lots of things you can do to make sure the rod gets away from the cleric. Heck the fighter could make a normal attack, disarm, and then take the AoO to use a move action to pick up the rod. Even if the cleric somehow gets the rod back you can hammer him with spells while it's out of his hands. Fate spin up something nasty as soon as he drops the rod and plug him. Heck you could probably get away with a Hold Person spell. One failed saving throw and the fighter just coupe de graces him. [b]Area of effect spells[/b] Have the fighter attack the cleric and then take a five foot step toward the closest wall. If he's in the middle of a 30 space the fighter should now be 5 squares from one of the side walls. Drop a fireball centered on the far corner (4 square area from selected crosspoint) and fry him. The fighter steps back next round to attack (or ideally the cleric moves to him and you just keep fbing him every round). If the fighter has a reach weapon now would be a good time to use it. [b]Anti-Healing[b] Have the archer ready an arrow to shoot when he casts healing spells. He's probably got a good concentration check but a lot of damage is going to make anybody fail the check. *Don't cast a dispel on him, but ready a counterspell to use dispel magic to counter his healing. You can't do this a lot but if he looks hurt already you -might- be able to interfere with him long enough to let the rest of the team finish him. *Flaming sphere, melfs acid (touch attack) etc. is a good idea. If the sphere stops on someone when it hits so it forces the cleric to move or else he has to make conctration checks for continuous damage. If he's moving you should be able to stear him somewhere to let you start fireballing him. Heck do both... Summon a monster at flank, order it to attack when the cleric casts a spell. Any one of these ideas isn't going to shut him down, but you could easily set it up so he has to make four concentration checks (OK really 3 checks and one dispel check but anyway) to cast a spell 1. Fighter is (I assume) in close combat, has to make a concentration check or suffer an AoO 2. Check against the continous damage from a flaming sphere (or acid arrow, or whatever). It's a low roll but he probably has to roll. 3. The archer gets a shot, if he hits that's another Concentration check. Ditto any summoned creature. 4. Your dispel check if you've prepared a dispel magic. I don't even think you need to make a spell craft check in this case. You've only got a 7/20 chance of stopping him but it adds up. Your group gets three actions a round, he gets 1. You should be able to take him down.[/b][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So this Cleric is beating on my party.......
Top