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So today I realised that half-casters in 5e actually have a distinct feel
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<blockquote data-quote="Ashrym" data-source="post: 6634815" data-attributes="member: 6750235"><p>Primeval awareness is "up to" 6 miles in favored terrain so limiting it to 40 ft meets that criteria. It doesn't necessarily need to be the full 6 miles. So the party approaches a graveyard and the ranger pops a spell slot of a more reasonable size to see if there are undead in the area.</p><p></p><p>Beastmaster with a hawk companion has it trained to watch for interesting things while travelling and it starts harassing the ranger for attention. The ranger casts beast sense and sends the hawk back up. He sees an old ruins and pops a slot to check possible occupants.</p><p></p><p>Party wants to go into a dungeon the following day. Ranger checks possible occupants so spellcasters might prepare different spells.</p><p></p><p>Ranger checks for possible monsters in the area when looking for a safe camp.</p><p></p><p>Ranger is tracking an owlbear. He knows the direction already and how long ago the creature passed from his tracking abilities but not if it stopped or if he's close. Periodic slot pops let him know when he's closing in on it.</p><p></p><p>Primeval awareness is one of those abilities that isn't so much what it does as what else can be done with it. Since it only costs a 1st-level slot for most applications it's cheap. A ranger with a trained hawk (beastmaster or not) can send out the hawk for location after sensing monsters, or even use a triangulation strategy. </p><p></p><p>Not a strong ability but for the cost useful enough.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6634815, member: 6750235"] Primeval awareness is "up to" 6 miles in favored terrain so limiting it to 40 ft meets that criteria. It doesn't necessarily need to be the full 6 miles. So the party approaches a graveyard and the ranger pops a spell slot of a more reasonable size to see if there are undead in the area. Beastmaster with a hawk companion has it trained to watch for interesting things while travelling and it starts harassing the ranger for attention. The ranger casts beast sense and sends the hawk back up. He sees an old ruins and pops a slot to check possible occupants. Party wants to go into a dungeon the following day. Ranger checks possible occupants so spellcasters might prepare different spells. Ranger checks for possible monsters in the area when looking for a safe camp. Ranger is tracking an owlbear. He knows the direction already and how long ago the creature passed from his tracking abilities but not if it stopped or if he's close. Periodic slot pops let him know when he's closing in on it. Primeval awareness is one of those abilities that isn't so much what it does as what else can be done with it. Since it only costs a 1st-level slot for most applications it's cheap. A ranger with a trained hawk (beastmaster or not) can send out the hawk for location after sensing monsters, or even use a triangulation strategy. Not a strong ability but for the cost useful enough. [/QUOTE]
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Community
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So today I realised that half-casters in 5e actually have a distinct feel
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