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*Dungeons & Dragons
So...warlocks?
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<blockquote data-quote="kerbarian" data-source="post: 6368000" data-attributes="member: 40393"><p>Warlocks have a very strong feat option in Moderately Armored. Typically it means +4 AC, +5 once you have enough gold for half plate. That alone might do almost as much for concentration (by taking fewer hits) as Resilient, but it depends a lot on what kinds of enemies you're facing.</p><p></p><p>The combination of having a strong, competing feat choice and also having an iconic spell (Hex) that you'd like to sustain through several fights in a row makes concentration seem like a rougher mechanic for warlocks than for other casters.</p><p></p><p>I think it would have made sense for warlocks to have proficiency in Constitution saves rather than Wisdom (really, are warlocks known for being wise?), but I'm pretty happy with the class overall. My only other quibble (that comes to mind) is that their power level is so strongly dependent on the frequency of short rests that it could cause friction in campaign pacing. They certainly needed the upgrade from the alpha PHB where they only recovered spells after a long rest, but I'm not sure that tying the recovery to a short rest was the best solution.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 6368000, member: 40393"] Warlocks have a very strong feat option in Moderately Armored. Typically it means +4 AC, +5 once you have enough gold for half plate. That alone might do almost as much for concentration (by taking fewer hits) as Resilient, but it depends a lot on what kinds of enemies you're facing. The combination of having a strong, competing feat choice and also having an iconic spell (Hex) that you'd like to sustain through several fights in a row makes concentration seem like a rougher mechanic for warlocks than for other casters. I think it would have made sense for warlocks to have proficiency in Constitution saves rather than Wisdom (really, are warlocks known for being wise?), but I'm pretty happy with the class overall. My only other quibble (that comes to mind) is that their power level is so strongly dependent on the frequency of short rests that it could cause friction in campaign pacing. They certainly needed the upgrade from the alpha PHB where they only recovered spells after a long rest, but I'm not sure that tying the recovery to a short rest was the best solution. [/QUOTE]
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