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General Tabletop Discussion
*Dungeons & Dragons
So...warlocks?
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<blockquote data-quote="TheGorramBatman" data-source="post: 6368010" data-attributes="member: 6778804"><p>I do agree that Constitution makes more sense for Warlocks, though I tend to think of them from a Fiend perspective. Wisdom prof, specifically for resisting mind effects, is a bit more fitting for GOO and Fey Warlocks. Now that I really think about it, it would have been cool to tie the save proficiencies (and maybe even skill proficiencies) to patron choice.</p><p></p><p>I don't really feel that the feat choices are competing, rather that they're complimentary. A character certainly doesn't need <em>both</em> right away (maybe ever. I'd have to see how practical high level play in action rather than theory).</p><p></p><p>Though this concentration discussion is mostly tied to Hex. While Hex is certainly something the Warlock would like to have up, it's a bonus action to cast in the first place so the situation could certainly be worse--</p><p></p><p>--Poor Vengeance Paladins having to keep up Hex-only-different (hunter's mark) while explicitly in melee for example.</p></blockquote><p></p>
[QUOTE="TheGorramBatman, post: 6368010, member: 6778804"] I do agree that Constitution makes more sense for Warlocks, though I tend to think of them from a Fiend perspective. Wisdom prof, specifically for resisting mind effects, is a bit more fitting for GOO and Fey Warlocks. Now that I really think about it, it would have been cool to tie the save proficiencies (and maybe even skill proficiencies) to patron choice. I don't really feel that the feat choices are competing, rather that they're complimentary. A character certainly doesn't need [I]both[/I] right away (maybe ever. I'd have to see how practical high level play in action rather than theory). Though this concentration discussion is mostly tied to Hex. While Hex is certainly something the Warlock would like to have up, it's a bonus action to cast in the first place so the situation could certainly be worse-- --Poor Vengeance Paladins having to keep up Hex-only-different (hunter's mark) while explicitly in melee for example. [/QUOTE]
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So...warlocks?
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