Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
So, we fought a level 26 dragon...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wisdom Penalty" data-source="post: 4612286" data-attributes="member: 13287"><p>Night - Having never played Epic (or Paragon levels, for that matter), I'm very interested in reports like this and I thank you for sharing.</p><p></p><p>I admit I'm a bit concerned about your statement, however, that the epic fight did not seem too much different than lower level fights. While we are enjoying our low-level fights in our currently-4th level campaign, I'm worried that such sentiments will grow stale if the game doesn't change as one increases in level.</p><p></p><p>Here's the quandary as I see it: 4e introduced a strong foundation of mathematical progression that helps maintain balance through all levels of play, something that was sorely lacking in previous editions of D&D. All well and good. But if the <em>feeling</em> isn't there amongst the PCs that they are growing in power, then have we achieved a design that gives us what we wanted (balance) at the expense of enjoyment (increasing levels of power)?</p><p></p><p>For 4E to work, I think, each tier of adventuring should feel markedly different from the other tiers. When players reach Paragon level, those fights and encounters should seem different from the encounters they faced in the Heroic Tier. Ditto for Epic.</p><p></p><p>I will allow that "enjoyment" is the #1 goal of any design. If Heroic = Paragon = Epic and all tiers = fun, then that's a win. But I do have some trepidation on this issue.</p><p></p><p>WP</p></blockquote><p></p>
[QUOTE="Wisdom Penalty, post: 4612286, member: 13287"] Night - Having never played Epic (or Paragon levels, for that matter), I'm very interested in reports like this and I thank you for sharing. I admit I'm a bit concerned about your statement, however, that the epic fight did not seem too much different than lower level fights. While we are enjoying our low-level fights in our currently-4th level campaign, I'm worried that such sentiments will grow stale if the game doesn't change as one increases in level. Here's the quandary as I see it: 4e introduced a strong foundation of mathematical progression that helps maintain balance through all levels of play, something that was sorely lacking in previous editions of D&D. All well and good. But if the [i]feeling[/i] isn't there amongst the PCs that they are growing in power, then have we achieved a design that gives us what we wanted (balance) at the expense of enjoyment (increasing levels of power)? For 4E to work, I think, each tier of adventuring should feel markedly different from the other tiers. When players reach Paragon level, those fights and encounters should seem different from the encounters they faced in the Heroic Tier. Ditto for Epic. I will allow that "enjoyment" is the #1 goal of any design. If Heroic = Paragon = Epic and all tiers = fun, then that's a win. But I do have some trepidation on this issue. WP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So, we fought a level 26 dragon...
Top