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So we might mess up, so what? Forked Thread: Fudging the Numbers in 3ed
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<blockquote data-quote="Imaro" data-source="post: 4621897" data-attributes="member: 48965"><p>Yes, you could do a DM-fiat call, but then there's the question of sideline cases and the arguing that may arise with your players, for the simple fact that there isn't a clear definition of what effects could or couldn't be affected by certain attributes. Many just aren't explained or justified in any real world context and thus it is hard to judge these without some type of in-game guidance. I think this may be one of the major breakdowns for 3e fans vs. 4e fans. In 3e the web ability causes a totally different condition than a ghoul's power (entanglement vs. paralysis) this alone is a clue that these two powers are different in how they interact with a character. As opposed to 4e where, for the sake of simplicity both of these things are classified as an immobilize condition. </p><p></p><p>Second, the fact that strength is a factor in breaking the entangle condition of the web... but never in shaking off the "paralysis" condition (always a Fort save then duration) is explicitly stated. Again it is a taste thing but this one change can really feel like apples and oranges depending upon what one likes and is comfortable with.</p><p></p><p>Note: Another, unforeseen consequence in the 4e section is that certain attributes may become more effective than others unless the DM is willing to make a list and keep track of the number of special cases where attributes do help as opposed to those where they don't (He would also probably end up doing this for the sake of consistency as well).</p></blockquote><p></p>
[QUOTE="Imaro, post: 4621897, member: 48965"] Yes, you could do a DM-fiat call, but then there's the question of sideline cases and the arguing that may arise with your players, for the simple fact that there isn't a clear definition of what effects could or couldn't be affected by certain attributes. Many just aren't explained or justified in any real world context and thus it is hard to judge these without some type of in-game guidance. I think this may be one of the major breakdowns for 3e fans vs. 4e fans. In 3e the web ability causes a totally different condition than a ghoul's power (entanglement vs. paralysis) this alone is a clue that these two powers are different in how they interact with a character. As opposed to 4e where, for the sake of simplicity both of these things are classified as an immobilize condition. Second, the fact that strength is a factor in breaking the entangle condition of the web... but never in shaking off the "paralysis" condition (always a Fort save then duration) is explicitly stated. Again it is a taste thing but this one change can really feel like apples and oranges depending upon what one likes and is comfortable with. Note: Another, unforeseen consequence in the 4e section is that certain attributes may become more effective than others unless the DM is willing to make a list and keep track of the number of special cases where attributes do help as opposed to those where they don't (He would also probably end up doing this for the sake of consistency as well). [/QUOTE]
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So we might mess up, so what? Forked Thread: Fudging the Numbers in 3ed
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