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"....so we tossed the jerk out...."
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<blockquote data-quote="edemaitre" data-source="post: 2651618" data-attributes="member: 3372"><p><strong>Poor gamers</strong></p><p></p><p>I've found that about 1 in 10 gamers doesn't work out with whatever group I'm running at the time. The following problems can occur:</p><p></p><p>-"Hack-and-slash roll-player" rather than a thoughtful role-player</p><p>-Not a team player--a "glory hog" or extreme introvert</p><p>-Dubious personal hygiene</p><p>-Inflexible regarding Player Character actions, alignment, and development</p><p>-Always talks about past campaigns as being better than the current one</p><p>-Overly chaotic in combat: cowardly one moment, risking his own and others' lives the next</p><p>-Overly dramatic role-player: Has plotted out P.C.'s entire life story, written intricate fiction, and ignores anything that the Game Master or others say that contradict it</p><p>-Rules lawyer... 'nuff said!</p><p>-Overly chauvinistic out of character--intolerant of minorities, women, etc., some of whom may be represented at the table</p><p>-Overly distracted: Always out of character; doesn't bother to learn any rules or keep track of the story</p><p>-Wants to co-G.M. without the approval of the G.M. or group</p><p>-Thinks he knows the setting better than the G.M. (which is difficult to explain in my home-brew campaigns)</p><p>-Consistently comes up with P.C.s that don't fit the genre, such as cyberpunk vampires in a heroic fantasy game, or talking bunny Bards in a Western/horror game</p><p>-Eats others' munchies but never brings any; bums rides, but never offers to help pay for gas</p><p>-Borrows books or other media, but returns them damaged or not at all</p><p>-Noses around host's home, breaks dishes, scares pets/children</p><p>-Conducts criminal activities under the guise of gaming gatherings</p><p>-Tries to seduce group members in relationships or significant others of group members</p><p>-Comes to games armed with deadly weapons without consulting G.M. or host</p><p>-Plays with toys, props, fire, etc.</p><p>-Comes to sessions as the only one drunk, stoned, etc.</p><p>-Laughs inappropriately or is the only one making enough noise to disturb neighbors</p><p>-Arrives late, absent, or leaves early without explanation</p></blockquote><p></p>
[QUOTE="edemaitre, post: 2651618, member: 3372"] [b]Poor gamers[/b] I've found that about 1 in 10 gamers doesn't work out with whatever group I'm running at the time. The following problems can occur: -"Hack-and-slash roll-player" rather than a thoughtful role-player -Not a team player--a "glory hog" or extreme introvert -Dubious personal hygiene -Inflexible regarding Player Character actions, alignment, and development -Always talks about past campaigns as being better than the current one -Overly chaotic in combat: cowardly one moment, risking his own and others' lives the next -Overly dramatic role-player: Has plotted out P.C.'s entire life story, written intricate fiction, and ignores anything that the Game Master or others say that contradict it -Rules lawyer... 'nuff said! -Overly chauvinistic out of character--intolerant of minorities, women, etc., some of whom may be represented at the table -Overly distracted: Always out of character; doesn't bother to learn any rules or keep track of the story -Wants to co-G.M. without the approval of the G.M. or group -Thinks he knows the setting better than the G.M. (which is difficult to explain in my home-brew campaigns) -Consistently comes up with P.C.s that don't fit the genre, such as cyberpunk vampires in a heroic fantasy game, or talking bunny Bards in a Western/horror game -Eats others' munchies but never brings any; bums rides, but never offers to help pay for gas -Borrows books or other media, but returns them damaged or not at all -Noses around host's home, breaks dishes, scares pets/children -Conducts criminal activities under the guise of gaming gatherings -Tries to seduce group members in relationships or significant others of group members -Comes to games armed with deadly weapons without consulting G.M. or host -Plays with toys, props, fire, etc. -Comes to sessions as the only one drunk, stoned, etc. -Laughs inappropriately or is the only one making enough noise to disturb neighbors -Arrives late, absent, or leaves early without explanation [/QUOTE]
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