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"....so we tossed the jerk out...."
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<blockquote data-quote="Evilhalfling" data-source="post: 2652323" data-attributes="member: 16991"><p>I kicked out one player, he was always questioning rules, and had a creepy demenor that irritated the woman in the group as well as my wife (non-gaming) there was never anything specific he just had wierd vibes. Finally one of the other players said he didn't want to game with the first guy anymore and was just going to leave the group. After a moment or two of thought I called the others and we agreed to kick the creepy guy out instead. </p><p></p><p>Just recently my group asked 3 players to leave. With seven players it was a little hard to run, and one of the players didn't like newbie gamers or tactical mistakes. Even when it was his wife making them. I thought he was alright other than that, I asked if anyone wanted to drop out voulentarily (no one did) and 3 of the others decided that they didn't want to play with the critical player, or with their teenaged brother who was in the game. </p><p></p><p>Since then we set up a blinding voting system for resolving issues such as adding or dropping new players and out of game issues. The concept of a group that was not run wholely by whoever was DMing was entirely new to me. </p><p>The DM sometimes asked for options, but made the final call. Now the group is a democracy.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2652323, member: 16991"] I kicked out one player, he was always questioning rules, and had a creepy demenor that irritated the woman in the group as well as my wife (non-gaming) there was never anything specific he just had wierd vibes. Finally one of the other players said he didn't want to game with the first guy anymore and was just going to leave the group. After a moment or two of thought I called the others and we agreed to kick the creepy guy out instead. Just recently my group asked 3 players to leave. With seven players it was a little hard to run, and one of the players didn't like newbie gamers or tactical mistakes. Even when it was his wife making them. I thought he was alright other than that, I asked if anyone wanted to drop out voulentarily (no one did) and 3 of the others decided that they didn't want to play with the critical player, or with their teenaged brother who was in the game. Since then we set up a blinding voting system for resolving issues such as adding or dropping new players and out of game issues. The concept of a group that was not run wholely by whoever was DMing was entirely new to me. The DM sometimes asked for options, but made the final call. Now the group is a democracy. [/QUOTE]
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