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"....so we tossed the jerk out...."
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2652887" data-attributes="member: 1165"><p>We had a real jerk. In 2e, he always used to roll really high ability scores and always played elves. So we had a cheater with little imagination. Our gaming group used his house, however, which didn't make it easy to get rid of him.</p><p></p><p>Things only got worse in 3e. When I ran my first 3e campaign, he was an elf (no surprise there) who rolled really high stats. His first attack roll in the game (I was using called shots) was a natural 20. That campaign didn't last long, however, so I didn't really notice the problem. I never used called shot rules again.</p><p></p><p>In all campaigns I run, I insist on keeping character sheets with me. A few players don't like this, so I copy their sheets and let them keep the original.</p><p></p><p>In the next campaign I ran, I used point buy. Everyone but him had no problem with that. He "rolled his dice" away from me and presented me with a character sheet with ridiculously high ability scores. Fortunately, he wasn't too bright. We were playing at his house, and he "lost" his character sheet there. When it reappeared, it had been modified to have reasonable stats. He didn't even notice the change.</p><p></p><p>He met a woman through our group. They would start to engage in "extra-curricular activities" at inconvenient times. Any time the in-game action would slow down for even a little, the two would disappear into a back room. Apparently she bit a pillow or something to not make noise, but even they admitted they were having sex while the rest of us were gaming. We started timing them ... no, better not go down that road.</p><p></p><p>During various campaigns we ran, some used dice-rolled stats. Guess who always had the highest stats in these campaigns? I always used point buy however, and made it clear to him I would not tolerate the alternative.</p><p></p><p>I personally became aware of his in-game cheating when I ran a New Year's Day one-shot DnD campaign. He wanted to use a great bow, a cheesy weapon. +1 damage and no penalties that count! I let him have it because it was a one-shot. Oh yeah, he was an elf, too. He rolled a number of criticals - way too many. He was cheating.</p><p></p><p>After being involved in a D20 Modern game, and seeing the GM have to move out of town, I started my own Modern game. I've run two so far that weren't intended to be one-shots. Alas, this first one failed. The bad player was not the primary reason for the campaign failure - it was mainly my fault. Hey, I can admit my mistakes. (And it was my first time running D20 Modern. *Ahem*) Still, the blatant cheating... he was a 3rd-level Tough Hero with the Burst Fire feat, which basically lets you double the damage a firearm does if you take a -4 penalty to hit. (He was also playing a character six feet tall, but only had a Strength 10. He didn't have the Wisdom 13 requirement for Burst Fire - Wisdom is nearly useless for most D20 Modern characters, so it's a serious cost.) He only missed once. His character had an attack bonus of +4, so when using Burst Fire it should be +0. Meanwhile, opponents with a Defense of 16 were <em>very</em> common, and yet he <em>never missed</em>, except that one time, right after I expressed suspicion, too.</p><p></p><p>The final straw was a DnD campaign that was "light on rules". The DM let us play PrCs at first level, and we rolled stats. So yeah, it's safe to say game balance was not important for this campaign. He decided to play an elven samurai. And I mean the atrocious class in Complete Warrior, rather than something that actually vaguely resembles a samurai. He started with two 18s and a 16 in his stats, and the 16 was his Con score. I did mention he was an elf, right?</p><p></p><p>His girlfriend and I sat on each side of him, making sure he wasn't cheating on his dice rolls - even she was annoyed at his cheating. But that wasn't what got him tossed out. It was his inability to roleplay. It was bad enough he was playing a class that had "rod up posterior" as a class feature. He couldn't play "lawful" to save his life, either, playing like a lawful stupid character, with the emphasis on stupid. But he got tossed into jail for murdering a crook, rather than taking him to justice. (Well, the bandit leader attacked first, but he did surrender.) This isn't necessarily a bad thing from him, however. A paladin might have done the same.</p><p></p><p>Naturally, when you go to jail, they take away your weapons. Anyone care to look up the "ancestral daisho" class ability? We had to bust him out. We risked our lives to do so, starting orc riots and fighting guards to do so. One character was a weaponmaster, focusing on swords, but was forced to use a longbow during the fight. He shot at the guards through the prison cell's small window, and only one character (a halfling, played by his girlfriend) could actually slip into the cell and get to him. She could pick the lock from the inside and free him. The bad player refused to leave the prison, however, since he "couldn't live without his swords". This sparked a long argument. One guard lived long enough to shoot him into unconsciousness with a crossbow, solving that issue. We killed the guard and took the unwilling, but unconscious, "samurai" with us - the halfling was forced to shove him through the tiny cell window. He woke up, but was still suicidal. We had to tell him we were going to get his swords immediately, and only the lack of "appropriate weapons" kept him from killing himself. (Samurai found all kinds of interesting ways to do so... but he knew nothing about samurai, of course.)</p><p></p><p>We then went to a lot of trouble to get his swords back, then ran from town. Ironically, he was the only person to not get stopped by suspicious guards on his way out.</p><p></p><p>He complained to his girlfriend (in front of us) how he was trying to roleplay a "flavor-filled class" and we were all turning against him for his RPing. We really should have let him stay in prison until he got executed. Once we left, we all complained about him. Even his girlfriend.</p><p></p><p>Shortly after that, we got another friend to host our games. We dodged inviting him. For more than a year, he was out of the group in all but name. Our whole group (me included) was too wimpy to confront him and toss him out. We formally tossed him out a couple of weeks ago. His girlfriend dumped him and remained with us, however. She's not sleeping with anyone in the group.</p><p></p><p>Ultimate irony - this guy was a wimp physically, but that's not the reason we were afraid to kick him out once we started gaming at another friend's house. However, he was a mental wimp as well (and I don't just mean lacking in smarts). One time he went to Wendy's with the group, and ordered a burger. His came back with something missing - <em>the meat!</em> People pointed this out, but he claimed he was okay not getting any meat in his burger. Really, he was too wimpy to confront the person behind the counter. Another group member had to confiscate the mutilated meal and take it to the front, demanding a free burger in return. If I had known that earlier, I would have got the group to confront him a lot earlier. Well, at least we learned our lesson. Next time we have a problem player, we toss him. We've already prevented an interested player from joining the group for just that reason (some of us know him from other gaming groups).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2652887, member: 1165"] We had a real jerk. In 2e, he always used to roll really high ability scores and always played elves. So we had a cheater with little imagination. Our gaming group used his house, however, which didn't make it easy to get rid of him. Things only got worse in 3e. When I ran my first 3e campaign, he was an elf (no surprise there) who rolled really high stats. His first attack roll in the game (I was using called shots) was a natural 20. That campaign didn't last long, however, so I didn't really notice the problem. I never used called shot rules again. In all campaigns I run, I insist on keeping character sheets with me. A few players don't like this, so I copy their sheets and let them keep the original. In the next campaign I ran, I used point buy. Everyone but him had no problem with that. He "rolled his dice" away from me and presented me with a character sheet with ridiculously high ability scores. Fortunately, he wasn't too bright. We were playing at his house, and he "lost" his character sheet there. When it reappeared, it had been modified to have reasonable stats. He didn't even notice the change. He met a woman through our group. They would start to engage in "extra-curricular activities" at inconvenient times. Any time the in-game action would slow down for even a little, the two would disappear into a back room. Apparently she bit a pillow or something to not make noise, but even they admitted they were having sex while the rest of us were gaming. We started timing them ... no, better not go down that road. During various campaigns we ran, some used dice-rolled stats. Guess who always had the highest stats in these campaigns? I always used point buy however, and made it clear to him I would not tolerate the alternative. I personally became aware of his in-game cheating when I ran a New Year's Day one-shot DnD campaign. He wanted to use a great bow, a cheesy weapon. +1 damage and no penalties that count! I let him have it because it was a one-shot. Oh yeah, he was an elf, too. He rolled a number of criticals - way too many. He was cheating. After being involved in a D20 Modern game, and seeing the GM have to move out of town, I started my own Modern game. I've run two so far that weren't intended to be one-shots. Alas, this first one failed. The bad player was not the primary reason for the campaign failure - it was mainly my fault. Hey, I can admit my mistakes. (And it was my first time running D20 Modern. *Ahem*) Still, the blatant cheating... he was a 3rd-level Tough Hero with the Burst Fire feat, which basically lets you double the damage a firearm does if you take a -4 penalty to hit. (He was also playing a character six feet tall, but only had a Strength 10. He didn't have the Wisdom 13 requirement for Burst Fire - Wisdom is nearly useless for most D20 Modern characters, so it's a serious cost.) He only missed once. His character had an attack bonus of +4, so when using Burst Fire it should be +0. Meanwhile, opponents with a Defense of 16 were [i]very[/i] common, and yet he [i]never missed[/i], except that one time, right after I expressed suspicion, too. The final straw was a DnD campaign that was "light on rules". The DM let us play PrCs at first level, and we rolled stats. So yeah, it's safe to say game balance was not important for this campaign. He decided to play an elven samurai. And I mean the atrocious class in Complete Warrior, rather than something that actually vaguely resembles a samurai. He started with two 18s and a 16 in his stats, and the 16 was his Con score. I did mention he was an elf, right? His girlfriend and I sat on each side of him, making sure he wasn't cheating on his dice rolls - even she was annoyed at his cheating. But that wasn't what got him tossed out. It was his inability to roleplay. It was bad enough he was playing a class that had "rod up posterior" as a class feature. He couldn't play "lawful" to save his life, either, playing like a lawful stupid character, with the emphasis on stupid. But he got tossed into jail for murdering a crook, rather than taking him to justice. (Well, the bandit leader attacked first, but he did surrender.) This isn't necessarily a bad thing from him, however. A paladin might have done the same. Naturally, when you go to jail, they take away your weapons. Anyone care to look up the "ancestral daisho" class ability? We had to bust him out. We risked our lives to do so, starting orc riots and fighting guards to do so. One character was a weaponmaster, focusing on swords, but was forced to use a longbow during the fight. He shot at the guards through the prison cell's small window, and only one character (a halfling, played by his girlfriend) could actually slip into the cell and get to him. She could pick the lock from the inside and free him. The bad player refused to leave the prison, however, since he "couldn't live without his swords". This sparked a long argument. One guard lived long enough to shoot him into unconsciousness with a crossbow, solving that issue. We killed the guard and took the unwilling, but unconscious, "samurai" with us - the halfling was forced to shove him through the tiny cell window. He woke up, but was still suicidal. We had to tell him we were going to get his swords immediately, and only the lack of "appropriate weapons" kept him from killing himself. (Samurai found all kinds of interesting ways to do so... but he knew nothing about samurai, of course.) We then went to a lot of trouble to get his swords back, then ran from town. Ironically, he was the only person to not get stopped by suspicious guards on his way out. He complained to his girlfriend (in front of us) how he was trying to roleplay a "flavor-filled class" and we were all turning against him for his RPing. We really should have let him stay in prison until he got executed. Once we left, we all complained about him. Even his girlfriend. Shortly after that, we got another friend to host our games. We dodged inviting him. For more than a year, he was out of the group in all but name. Our whole group (me included) was too wimpy to confront him and toss him out. We formally tossed him out a couple of weeks ago. His girlfriend dumped him and remained with us, however. She's not sleeping with anyone in the group. Ultimate irony - this guy was a wimp physically, but that's not the reason we were afraid to kick him out once we started gaming at another friend's house. However, he was a mental wimp as well (and I don't just mean lacking in smarts). One time he went to Wendy's with the group, and ordered a burger. His came back with something missing - [i]the meat![/i] People pointed this out, but he claimed he was okay not getting any meat in his burger. Really, he was too wimpy to confront the person behind the counter. Another group member had to confiscate the mutilated meal and take it to the front, demanding a free burger in return. If I had known that earlier, I would have got the group to confront him a lot earlier. Well, at least we learned our lesson. Next time we have a problem player, we toss him. We've already prevented an interested player from joining the group for just that reason (some of us know him from other gaming groups). [/QUOTE]
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