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"....so we tossed the jerk out...."
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<blockquote data-quote="TheGM" data-source="post: 2654544" data-attributes="member: 34054"><p>In twenty seven years I've thrown out exactly three players. One came back after he had spent some time GMing elsewhere and is a pretty good player, though infrequent.</p><p></p><p>The other two can stay gone.</p><p></p><p>One - Looks at me and says "If my character dies here I'm going to kick your @%%."</p><p>Me "The spider bites you. Roll a save."</p><p>One - "Ha! Nineteen!"</p><p>Me "Too bad, you die anyway."</p><p>One - "Hey! Why?"</p><p>Me "Because you weren't joking, and I don't want you here. Goodbye."</p><p>One - "I'm gonna..."</p><p>Other Players "The GM said leave, do we have to help you?"</p><p></p><p>Two was much more complex, mostly because he was a friend of my wife's and several other players. He would do things like cheat, roll his eyes, get up and walk out of a session because I was 'such a jerk', smirk at other players while I was giving them descriptions, etc. Once he said "your games always suck" to me at the table. I told him "no one makes you come."</p><p></p><p>I put up with it for over a year, tried talking about it, tried just about everything I could think of. Finally, I ended the campaign to get rid of him without causing direct problems for the others in the group. Then I reformed a new campaign without him. Two months later we had it out, and I basically told him he was the worst player I'd ever encountered and I wasn't certain why he roleplayed other than to make the rest of the group miserable.</p><p></p><p>We occasionally talk these days, but he'll never sit at my table again. He's had similar problems in other groups, so I'm just glad I got out without a huge blow up that caused my wife and mutual friends discomfort.</p></blockquote><p></p>
[QUOTE="TheGM, post: 2654544, member: 34054"] In twenty seven years I've thrown out exactly three players. One came back after he had spent some time GMing elsewhere and is a pretty good player, though infrequent. The other two can stay gone. One - Looks at me and says "If my character dies here I'm going to kick your @%%." Me "The spider bites you. Roll a save." One - "Ha! Nineteen!" Me "Too bad, you die anyway." One - "Hey! Why?" Me "Because you weren't joking, and I don't want you here. Goodbye." One - "I'm gonna..." Other Players "The GM said leave, do we have to help you?" Two was much more complex, mostly because he was a friend of my wife's and several other players. He would do things like cheat, roll his eyes, get up and walk out of a session because I was 'such a jerk', smirk at other players while I was giving them descriptions, etc. Once he said "your games always suck" to me at the table. I told him "no one makes you come." I put up with it for over a year, tried talking about it, tried just about everything I could think of. Finally, I ended the campaign to get rid of him without causing direct problems for the others in the group. Then I reformed a new campaign without him. Two months later we had it out, and I basically told him he was the worst player I'd ever encountered and I wasn't certain why he roleplayed other than to make the rest of the group miserable. We occasionally talk these days, but he'll never sit at my table again. He's had similar problems in other groups, so I'm just glad I got out without a huge blow up that caused my wife and mutual friends discomfort. [/QUOTE]
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