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"....so we tossed the jerk out...."
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2664294" data-attributes="member: 14559"><p>To think, there's only 2 real problem players. Neither have I kicked out - they both excused themselves for various reasons.</p><p></p><p>1. Shorty. Man, this guy had his faults. As a dedicated nice guy, this fellow thought I was his bosom buddy. This meant that I had to listen to his sob-stories. </p><p></p><p>Again and again. </p><p></p><p>When he stank, and whinged, and rules-lawyered...</p><p></p><p>And he couldn't roleplay worth a damn. 'Roleplaying' was coming up with a plausible reason to attack the party.</p><p></p><p>Anyway, it came to a head when I had just finished a short 4-session Call of Cthulu campaign/adventure thing. He begged, begged to be able to DM. </p><p></p><p>The horror. Our on-hold fantasy campaign was ressurected for an absolutely terrible game. We didn't know what was going on. </p><p></p><p>It was like this. </p><p></p><p>My paladin with a few companions after great effort and striving had liberated a small castle from a large-ish red dragon and declared themselves lords of it. (Somewhere in FR, can't remember exactly. It was green with lots of mountains.) Much politics were engaged with, and the campaign was put on hold until the DM of the day was less busy.</p><p></p><p>Enter Shorty as GM. </p><p></p><p>A small child shows up to the door and asks for my character. Our butler (Armed with a cloak of spider-climb to get rid of those high-up cobwebs) invites him in to wait for me.</p><p></p><p>I show up. Child says "There is a great evil not far from here! You must destroy it!", then gives me a map.</p><p></p><p>Then tries to commit suicide. Despite my efforts, he finally manages to do so. </p><p> </p><p>Aanyway, we start wandering off. Not twenty minutes down the road (!? - We'd cleared this whole region not four weeks ago!) we see some massive, three-hundred-feet high adamantine gates, guarded by a minotaur.</p><p></p><p>Cue half an hour of planning. This minotaur looked tough; our bard found out he was some legendary guardian who could slay dragons with a single blow. </p><p></p><p>The fighter (Mounted combat expert) charged him down and slew him in one blow. </p><p></p><p>Shrugging, we went up to the gates. Locked. No key. </p><p></p><p>Some sort of apparition appears to us and tells us to open it we must swear to finish the evil inside. </p><p></p><p>We ignore it and the halfling barbarian with some anti-hardness rage feat takes the doors down. We save whats left to make into weapons for our budding army. </p><p></p><p>Enter... the sauna. Filled with duergar. Naked, sweating duergar. They tried to shoot at us with normal crossbows (11th level, here.) and failed. We killed them easily. </p><p></p><p>We took a break. Calculated experience. </p><p></p><p>Levelled *Twice*. </p><p></p><p>We nodded and smiled. </p><p></p><p>We went to the next room. There was a sleeping woman. I detected great evil about her. I went to wake her up; Scott said "It's like a twentieth level monk. She'll kill you if you do."</p><p></p><p>The barbarian coup-de-graced her. </p><p></p><p>We levelled again. </p><p></p><p>Then there was the mysterious passage that was non-euclidean. Shorty's descriptive powers foundered at describing a fork in the road. </p><p></p><p>There was a sleeping song dragon. We woke it. It told us to save a mind flayer. (!?). We did, after much discussion. </p><p></p><p>There was the room that filled with water that made us all make fear saves DC 35. I still had to make the fear save (?) and everyone else somehow 'made' theirs. </p><p></p><p></p><p>Then we got to an underground town filled with 60th level wizards and fighters who gave us +5 weapons and armour and artifact level stuff if we made them laugh. </p><p></p><p></p><p></p><p>I don't know if I can really describe how bad it was. The confusion as to what we were to do, the awful description, the absolute monty-haul... the fact it was 7 odd rooms, some of which were just empty..</p><p></p><p>It was the worst dungeon ever.</p><p></p><p>Compared with that, the bad player just smoked pot and got depressed whenever he ran out (every game), ran other peoples characters for them, rules-lawyered and manouvered to get his way every time and powergamed. </p><p></p><p>He wasn't a bad role-player, though. His characters were quite interesting when he wasn't sitting out of the circle, being depressed.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2664294, member: 14559"] To think, there's only 2 real problem players. Neither have I kicked out - they both excused themselves for various reasons. 1. Shorty. Man, this guy had his faults. As a dedicated nice guy, this fellow thought I was his bosom buddy. This meant that I had to listen to his sob-stories. Again and again. When he stank, and whinged, and rules-lawyered... And he couldn't roleplay worth a damn. 'Roleplaying' was coming up with a plausible reason to attack the party. Anyway, it came to a head when I had just finished a short 4-session Call of Cthulu campaign/adventure thing. He begged, begged to be able to DM. The horror. Our on-hold fantasy campaign was ressurected for an absolutely terrible game. We didn't know what was going on. It was like this. My paladin with a few companions after great effort and striving had liberated a small castle from a large-ish red dragon and declared themselves lords of it. (Somewhere in FR, can't remember exactly. It was green with lots of mountains.) Much politics were engaged with, and the campaign was put on hold until the DM of the day was less busy. Enter Shorty as GM. A small child shows up to the door and asks for my character. Our butler (Armed with a cloak of spider-climb to get rid of those high-up cobwebs) invites him in to wait for me. I show up. Child says "There is a great evil not far from here! You must destroy it!", then gives me a map. Then tries to commit suicide. Despite my efforts, he finally manages to do so. Aanyway, we start wandering off. Not twenty minutes down the road (!? - We'd cleared this whole region not four weeks ago!) we see some massive, three-hundred-feet high adamantine gates, guarded by a minotaur. Cue half an hour of planning. This minotaur looked tough; our bard found out he was some legendary guardian who could slay dragons with a single blow. The fighter (Mounted combat expert) charged him down and slew him in one blow. Shrugging, we went up to the gates. Locked. No key. Some sort of apparition appears to us and tells us to open it we must swear to finish the evil inside. We ignore it and the halfling barbarian with some anti-hardness rage feat takes the doors down. We save whats left to make into weapons for our budding army. Enter... the sauna. Filled with duergar. Naked, sweating duergar. They tried to shoot at us with normal crossbows (11th level, here.) and failed. We killed them easily. We took a break. Calculated experience. Levelled *Twice*. We nodded and smiled. We went to the next room. There was a sleeping woman. I detected great evil about her. I went to wake her up; Scott said "It's like a twentieth level monk. She'll kill you if you do." The barbarian coup-de-graced her. We levelled again. Then there was the mysterious passage that was non-euclidean. Shorty's descriptive powers foundered at describing a fork in the road. There was a sleeping song dragon. We woke it. It told us to save a mind flayer. (!?). We did, after much discussion. There was the room that filled with water that made us all make fear saves DC 35. I still had to make the fear save (?) and everyone else somehow 'made' theirs. Then we got to an underground town filled with 60th level wizards and fighters who gave us +5 weapons and armour and artifact level stuff if we made them laugh. I don't know if I can really describe how bad it was. The confusion as to what we were to do, the awful description, the absolute monty-haul... the fact it was 7 odd rooms, some of which were just empty.. It was the worst dungeon ever. Compared with that, the bad player just smoked pot and got depressed whenever he ran out (every game), ran other peoples characters for them, rules-lawyered and manouvered to get his way every time and powergamed. He wasn't a bad role-player, though. His characters were quite interesting when he wasn't sitting out of the circle, being depressed. [/QUOTE]
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