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So what 3E adventures were worst?
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<blockquote data-quote="Evilhalfling" data-source="post: 3839066" data-attributes="member: 16991"><p>Im not much for published adventures, but I ran RttToEE all the way to the 2nd elemental temple. Then, much to the relief of my players, blew up the dungeon. Really, it had to be done. </p><p></p><p>We had a lot of fun on the ruins of the old temple, and I remember a running fight all over hommlet, although not the particulars. Some good NPCs though, one had cameo in a later campaign. </p><p></p><p>I played through much of City of the Spider Queen, very dull, somewhat frustrating dungeon crawl. We ended up tunneling past the last chapter or two, and finagled the ending.</p><p>The timeline was very tight, and there was virtually no roleplaying for large streches, I have heard that a really good DM can make it a fun campaign by adding in sidetreks and more poltical involvement - which the modual has, but does not involve PCs in easily. </p><p></p><p>I also played sunless citadel and the Manic-depressive, nocturnal kobold bard will haunt my dreams for years to come. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Meepo, in the hands of an inventive DM. His warcry "guuuys, im bored" still strikes fear.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3839066, member: 16991"] Im not much for published adventures, but I ran RttToEE all the way to the 2nd elemental temple. Then, much to the relief of my players, blew up the dungeon. Really, it had to be done. We had a lot of fun on the ruins of the old temple, and I remember a running fight all over hommlet, although not the particulars. Some good NPCs though, one had cameo in a later campaign. I played through much of City of the Spider Queen, very dull, somewhat frustrating dungeon crawl. We ended up tunneling past the last chapter or two, and finagled the ending. The timeline was very tight, and there was virtually no roleplaying for large streches, I have heard that a really good DM can make it a fun campaign by adding in sidetreks and more poltical involvement - which the modual has, but does not involve PCs in easily. I also played sunless citadel and the Manic-depressive, nocturnal kobold bard will haunt my dreams for years to come. :) Meepo, in the hands of an inventive DM. His warcry "guuuys, im bored" still strikes fear. [/QUOTE]
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