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*Pathfinder & Starfinder
So what about the everyman?
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<blockquote data-quote="kennew142" data-source="post: 3937209" data-attributes="member: 18490"><p>I suppose I don't consider making a character more survivable to be making them more superheroic. I don't know what will happen to monster HP, but it is likely that an ogre will have HP determined by his monster level. They may be higher than they are now, or not. While the 1st level fighter with 32 hit points could take 5 crossbow hits with the current weapon damage, we can assume that characters will have talents that can increase the damage. In other words, they may not be able to take five hits with a crossbow given all of the other elements at play.</p><p></p><p>I still maintain that making characters more surviveable is not a bad thing. Since HP have always been a combination of luck, skill and toughness, I think it is reasonable that characters may be able to twist out of the way, partially deflect the damage with a shield, etc...</p><p></p><p>One of the problems I've always had in D&D is that 1st level characters are all too fragile. In the Living Arcanis game, characters get maximum hit points for the first three levels, and get their first two levels worth of hit points at first level. This rule has worked very well for all involved*. Nothing is more frustrating than losing low level characters repeatedly because they are incapable of surviving more than one hit.</p><p></p><p>I believe that increasing the hit points of first level characters will make story oriented games easier. It will finally allow my group to start characters at first level again. We've been starting them at 3rd for quite some time now.</p><p></p><p>*If you haven't checked out Living Arcanis, you may want to give it a try. IMNSHO, it is the best shared world (or campaign setting) for D&D 3.5.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3937209, member: 18490"] I suppose I don't consider making a character more survivable to be making them more superheroic. I don't know what will happen to monster HP, but it is likely that an ogre will have HP determined by his monster level. They may be higher than they are now, or not. While the 1st level fighter with 32 hit points could take 5 crossbow hits with the current weapon damage, we can assume that characters will have talents that can increase the damage. In other words, they may not be able to take five hits with a crossbow given all of the other elements at play. I still maintain that making characters more surviveable is not a bad thing. Since HP have always been a combination of luck, skill and toughness, I think it is reasonable that characters may be able to twist out of the way, partially deflect the damage with a shield, etc... One of the problems I've always had in D&D is that 1st level characters are all too fragile. In the Living Arcanis game, characters get maximum hit points for the first three levels, and get their first two levels worth of hit points at first level. This rule has worked very well for all involved*. Nothing is more frustrating than losing low level characters repeatedly because they are incapable of surviving more than one hit. I believe that increasing the hit points of first level characters will make story oriented games easier. It will finally allow my group to start characters at first level again. We've been starting them at 3rd for quite some time now. *If you haven't checked out Living Arcanis, you may want to give it a try. IMNSHO, it is the best shared world (or campaign setting) for D&D 3.5. [/QUOTE]
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