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*Pathfinder & Starfinder
So what about the everyman?
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<blockquote data-quote="Thunderfoot" data-source="post: 3940306" data-attributes="member: 34175"><p>OK folks, THIS is what I mean. (Scribble, your quote kind of sums things up nicely, please don't feel as if I'm picking on you directly, unfortunately, you have the unenviable talent of summing up the mish-mash of ideas so far.)</p><p></p><p>A hero is NOT a special person. Most heroes will tell you, they are no one special; just ordinary folks that did extraordinary things when the time warranted. One of the things I liked about the original game and most of its incarnations was the sense of growth the character experienced over time. Starting with 3.x (thought 2e had its share) its seems that leveling is quicker, abilities are growing out of control and things are heading down the slippery power slope. </p><p></p><p>Lineage and everyman don't necessarily have to be mutually exclusive (though it probably helps). I guess I'm trying not to draw parallels (it seems far too easy and often done here of late), I guess what concerns me is that so far, no one connected to the game has even attempted to dispute the point. (No I'm not being bitter here, just point out the obvious).</p><p></p><p>Again my intent is not to shame, disregard, belittle or hassle anyone. In 30 years I've seen the game grow in scope and power and the people play it change right along with it, however, I'm getting old and approaching that point where major change is no longer desirable. (so don't make me hit you with my cane. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) But I long for the days when 'ultimate' power wasn't so easily gained and you had to 'work' for the payoff. </p><p></p><p>I don't know, maybe I'm just wanting what I can no longer have... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3940306, member: 34175"] OK folks, THIS is what I mean. (Scribble, your quote kind of sums things up nicely, please don't feel as if I'm picking on you directly, unfortunately, you have the unenviable talent of summing up the mish-mash of ideas so far.) A hero is NOT a special person. Most heroes will tell you, they are no one special; just ordinary folks that did extraordinary things when the time warranted. One of the things I liked about the original game and most of its incarnations was the sense of growth the character experienced over time. Starting with 3.x (thought 2e had its share) its seems that leveling is quicker, abilities are growing out of control and things are heading down the slippery power slope. Lineage and everyman don't necessarily have to be mutually exclusive (though it probably helps). I guess I'm trying not to draw parallels (it seems far too easy and often done here of late), I guess what concerns me is that so far, no one connected to the game has even attempted to dispute the point. (No I'm not being bitter here, just point out the obvious). Again my intent is not to shame, disregard, belittle or hassle anyone. In 30 years I've seen the game grow in scope and power and the people play it change right along with it, however, I'm getting old and approaching that point where major change is no longer desirable. (so don't make me hit you with my cane. :) ) But I long for the days when 'ultimate' power wasn't so easily gained and you had to 'work' for the payoff. I don't know, maybe I'm just wanting what I can no longer have... :( [/QUOTE]
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