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So what about the everyman?
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<blockquote data-quote="Irda Ranger" data-source="post: 3940424" data-attributes="member: 1003"><p>You and I are on the same page; agreed there.</p><p></p><p></p><p>I agree with you about the leveling quicker (it was a design goal of 3E), but that's so easy to control by reducing XP awards by a set fraction that it's a negligible complaint. 3E's real sin with respect to controlling advancement (IMO) was how treasure multiplied PC power and had to track with level; I far prefer Conan's "ale and whores" rules. But that's really neither here nor there.</p><p></p><p>My contention is that you will be able to play the game you want with 4E if you frame it correctly. This is all in your head, not in the rules. If NPC peasants are on par with 1st level PC's (or close enough to be half-way there even), the PC's can be an everyman (because every other man is just as tough (but also equally weak when facing an Ogre)). It doesn't matter if you have 8 HP or 38 HP. Those are numeraires; made up numbers solely to act as guideposts within an imaginary setting. What I think matters to you is that your PCs start out on par with the average man, and that dangers are really dangerous.</p><p></p><p>Well, you only need to do four things to accomplish that:</p><p>1. Write a character background that makes sense for your race and class, but don't worry about the rules of the "feel" of a 1st level. If you want to play a human fighter, maybe you'll be inspired by Will Turner from Pirates of the Carribean (an "everyman" weaponsmith who, through practice and self-training, could duel with Capt. Jack Sparrow). In the rules you're a normal Fighter level 1, but don't worry about that. Those are "made up" numbers.</p><p></p><p>2. Rule 0 all NPC's as being 1st level in <em>something</em>. If NPC classes are on par with PC classes, then they're all equal choices. A 1st level Artisan (whether mason, blacksmith or carpenter) may not have the same training with longswords as your 1st level Fighter, but he's no push-over either. Be assured that your PC will have his clock cleaned by the townspeople if he starts a fight in the local pub. These people have managed to survive in a world with Orcs in it, just like you.</p><p></p><p>3. Make sure your DM knows how to challenge PC's in a 4E game. Simply running Against the Giants with minimal conversion won't do the job; you need to know what's an appropriate encounter for 4E PC's in a 4E game. But I assure you, a DM who knows what he's doing will have you spending most of the time hiding and waiting in ambush if that's what he wants.</p><p></p><p>4. Retire somewhere between 10th and 20th level. I'm pretty sure that the Epic Destinies will not be to your taste.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3940424, member: 1003"] You and I are on the same page; agreed there. I agree with you about the leveling quicker (it was a design goal of 3E), but that's so easy to control by reducing XP awards by a set fraction that it's a negligible complaint. 3E's real sin with respect to controlling advancement (IMO) was how treasure multiplied PC power and had to track with level; I far prefer Conan's "ale and whores" rules. But that's really neither here nor there. My contention is that you will be able to play the game you want with 4E if you frame it correctly. This is all in your head, not in the rules. If NPC peasants are on par with 1st level PC's (or close enough to be half-way there even), the PC's can be an everyman (because every other man is just as tough (but also equally weak when facing an Ogre)). It doesn't matter if you have 8 HP or 38 HP. Those are numeraires; made up numbers solely to act as guideposts within an imaginary setting. What I think matters to you is that your PCs start out on par with the average man, and that dangers are really dangerous. Well, you only need to do four things to accomplish that: 1. Write a character background that makes sense for your race and class, but don't worry about the rules of the "feel" of a 1st level. If you want to play a human fighter, maybe you'll be inspired by Will Turner from Pirates of the Carribean (an "everyman" weaponsmith who, through practice and self-training, could duel with Capt. Jack Sparrow). In the rules you're a normal Fighter level 1, but don't worry about that. Those are "made up" numbers. 2. Rule 0 all NPC's as being 1st level in [I]something[/I]. If NPC classes are on par with PC classes, then they're all equal choices. A 1st level Artisan (whether mason, blacksmith or carpenter) may not have the same training with longswords as your 1st level Fighter, but he's no push-over either. Be assured that your PC will have his clock cleaned by the townspeople if he starts a fight in the local pub. These people have managed to survive in a world with Orcs in it, just like you. 3. Make sure your DM knows how to challenge PC's in a 4E game. Simply running Against the Giants with minimal conversion won't do the job; you need to know what's an appropriate encounter for 4E PC's in a 4E game. But I assure you, a DM who knows what he's doing will have you spending most of the time hiding and waiting in ambush if that's what he wants. 4. Retire somewhere between 10th and 20th level. I'm pretty sure that the Epic Destinies will not be to your taste. [/QUOTE]
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