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So what about the everyman?
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<blockquote data-quote="Thunderfoot" data-source="post: 3942003" data-attributes="member: 34175"><p>Now that was uncalled for...</p><p>My point isn't I can't use my old stuff, of course I can.</p><p>But that in the face of official games I must learn the new system and also, are the designers looking into all aspects of the game and not just the power mongers (that sounds harsher than I want it to) or the battle hungry. In other words, are the abandoning the wide reaching scope of the game in order to placate the easy sell? If they are, that's fine, they are a business and its their right, it would just be nice to know if the old guard that's been around since the seventies and our slower more intensive style of play is still being included in their definition of potential customer. </p><p></p><p>For example, I was really disappointed in the combat oriented Experience charts in the 3.X rules and thought the "optional" rules they suggested were more than a little weak. It showed a "short attention span" attitude toward the game and personified the 'kill things and take their stuff' and while, yes this is an integral part of the game, it isn't the only aspect and shouldn't be the end all and be all of experience. I didn't stop playing, but it did make certain aspects of the new version less enjoyable <em>to me</em>. If the trend continues, then yes, the new system will be even less enjoyable and as the trend continues with new players being 'indoctrinated' (for lack of a better word) into the newer more battle intensive, attention span of a ferret type game, then yes, that could very well effect whether I can play, because newer players might find the style of game I play to be "blasphemous" and therefore, I am left without a hobby.</p><p></p><p>Of course, this is long-term overreacting conjecture, but I hope you can see where a movement of the thoughts of a generation can move the accepted in to the unaccepted. I mean hey, have seen an 'Al Jolson' style movies lately? Or how about one of them 'injun' killing flicks? What was accepted for many generations is now abhorrent in modern society. And while game styles are hardly a society wide problem, for me at least, it could mean the difference in being able to have a hobby and not. (Again hyperbole, but better to prepare against the worst and then having to only endure the least).</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3942003, member: 34175"] Now that was uncalled for... My point isn't I can't use my old stuff, of course I can. But that in the face of official games I must learn the new system and also, are the designers looking into all aspects of the game and not just the power mongers (that sounds harsher than I want it to) or the battle hungry. In other words, are the abandoning the wide reaching scope of the game in order to placate the easy sell? If they are, that's fine, they are a business and its their right, it would just be nice to know if the old guard that's been around since the seventies and our slower more intensive style of play is still being included in their definition of potential customer. For example, I was really disappointed in the combat oriented Experience charts in the 3.X rules and thought the "optional" rules they suggested were more than a little weak. It showed a "short attention span" attitude toward the game and personified the 'kill things and take their stuff' and while, yes this is an integral part of the game, it isn't the only aspect and shouldn't be the end all and be all of experience. I didn't stop playing, but it did make certain aspects of the new version less enjoyable [I]to me[/I]. If the trend continues, then yes, the new system will be even less enjoyable and as the trend continues with new players being 'indoctrinated' (for lack of a better word) into the newer more battle intensive, attention span of a ferret type game, then yes, that could very well effect whether I can play, because newer players might find the style of game I play to be "blasphemous" and therefore, I am left without a hobby. Of course, this is long-term overreacting conjecture, but I hope you can see where a movement of the thoughts of a generation can move the accepted in to the unaccepted. I mean hey, have seen an 'Al Jolson' style movies lately? Or how about one of them 'injun' killing flicks? What was accepted for many generations is now abhorrent in modern society. And while game styles are hardly a society wide problem, for me at least, it could mean the difference in being able to have a hobby and not. (Again hyperbole, but better to prepare against the worst and then having to only endure the least). [/QUOTE]
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