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Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, what are the "400 actually useful" feats?
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<blockquote data-quote="Question" data-source="post: 2958322" data-attributes="member: 40104"><p>Theres also a sub-group of DMs who believe it is up to the players to make decent characters, and if they pick improved disarm and the campaign mostly focuses on monstrous enemies who dont use manufactured weapons......well so be it, it was their choice.</p><p></p><p>I disagree on improved crit being a useful feat. It is only useful if it stacks. Hell im not even sure if it would be imba if it stacks like 3.0.....ive seen some convincing maths that it isnt imba, and the burst weapon abiltiies would -still- be too expensive at +2 market price mod even if they stacked. Which is more valuable....a feat slot or a +1 market price mod to the weapon?</p><p></p><p>Im going to add the following feats to the list : </p><p></p><p>1.Improved toughness</p><p>2.Arcane thesis</p><p>3.Arcane strike(duskblade craziness FTW)</p><p>4.Praticed spellcaster(for the odd multi-classed spellcaster combinations, such as a paladin going into cavalier)</p><p>5.Improved favoured enemy</p><p>6.Combat expertise</p><p>7.Improved combat expertise</p><p>8.Improved trip</p><p>9.Water splitting stone</p><p>10.Melee weapon mastery</p><p>11.All the weapon focus/weapon spec line of feats</p><p>12. Spring attack</p><p>13.Bounding assault/rapid blitz</p><p>14.Weapon supremacy</p><p>15.Energy substitution</p><p>16.Spell focus line of feats</p><p>17.Spell peentration line of feats</p><p>18.Improved Initiative</p><p>19.Weapon finess</p><p>20.Cleave</p><p>21.Stunning fist(for monk)</p><p>22.Improved grapple(for monk)</p><p>23.Extra turning</p><p>24.Extra smite</p><p>25.Extend/empower/maximise/quicken/twin spell</p><p>26.Divine metamagic</p><p>27.Divine spell power</p><p>28.Persistent magic</p></blockquote><p></p>
[QUOTE="Question, post: 2958322, member: 40104"] Theres also a sub-group of DMs who believe it is up to the players to make decent characters, and if they pick improved disarm and the campaign mostly focuses on monstrous enemies who dont use manufactured weapons......well so be it, it was their choice. I disagree on improved crit being a useful feat. It is only useful if it stacks. Hell im not even sure if it would be imba if it stacks like 3.0.....ive seen some convincing maths that it isnt imba, and the burst weapon abiltiies would -still- be too expensive at +2 market price mod even if they stacked. Which is more valuable....a feat slot or a +1 market price mod to the weapon? Im going to add the following feats to the list : 1.Improved toughness 2.Arcane thesis 3.Arcane strike(duskblade craziness FTW) 4.Praticed spellcaster(for the odd multi-classed spellcaster combinations, such as a paladin going into cavalier) 5.Improved favoured enemy 6.Combat expertise 7.Improved combat expertise 8.Improved trip 9.Water splitting stone 10.Melee weapon mastery 11.All the weapon focus/weapon spec line of feats 12. Spring attack 13.Bounding assault/rapid blitz 14.Weapon supremacy 15.Energy substitution 16.Spell focus line of feats 17.Spell peentration line of feats 18.Improved Initiative 19.Weapon finess 20.Cleave 21.Stunning fist(for monk) 22.Improved grapple(for monk) 23.Extra turning 24.Extra smite 25.Extend/empower/maximise/quicken/twin spell 26.Divine metamagic 27.Divine spell power 28.Persistent magic [/QUOTE]
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So, what are the "400 actually useful" feats?
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