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General Tabletop Discussion
*Dungeons & Dragons
So what are the other druid subclasses?
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<blockquote data-quote="Li Shenron" data-source="post: 6901232" data-attributes="member: 1465"><p>I wouldn't be particularly interested in any of the above, except maybe the Shaman (but I am not fully bought into the idea that is should be a type of Druid...), but that's just me, strongly opposing pet-based characters, and having had enough of blasters.</p><p></p><p>But overall I agree there is still plenty of room for Druid subclasses.</p><p></p><p>Personally I'd like to see the following being developed:</p><p></p><p>- a "beastmaster" Druid, but not in the sense of having a personal pet, instead in the sense of being a master of befriending, controlling, summoning, and generally interacting with animals</p><p></p><p>- a "plantmaster" Druid (despite the similar concept name, totally different from the previous) who would be focused on battlefield control through spells that animate & control plants, as well as capable of using plants for creating potions and charms, and possibly wildshape into plant creatures</p><p></p><p>- a "weather" Druid, self-explanatory</p><p></p><p>- a "star" Druid, representing some ancient arcane art of "connecting the dots" of time and space, being able to communicate with the ancestors, predict or influence the future, know the destiny of people, maybe even time-travel in a limited way</p><p></p><p>- a "sea" Druid, but not merely as an additional option for land druids (Coast already covers druids with affinity to seas/oceans/lakes/rivers), instead a truly underwater druid, which I don't think would be fully covered by bonus spells; I'd expect this to have some at-will abilities to operate freely underwater (e.g. permanent Water Breathing, at-will Water Walk, swim speed etc.) as well as some new ideas for unique water-based abilities</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6901232, member: 1465"] I wouldn't be particularly interested in any of the above, except maybe the Shaman (but I am not fully bought into the idea that is should be a type of Druid...), but that's just me, strongly opposing pet-based characters, and having had enough of blasters. But overall I agree there is still plenty of room for Druid subclasses. Personally I'd like to see the following being developed: - a "beastmaster" Druid, but not in the sense of having a personal pet, instead in the sense of being a master of befriending, controlling, summoning, and generally interacting with animals - a "plantmaster" Druid (despite the similar concept name, totally different from the previous) who would be focused on battlefield control through spells that animate & control plants, as well as capable of using plants for creating potions and charms, and possibly wildshape into plant creatures - a "weather" Druid, self-explanatory - a "star" Druid, representing some ancient arcane art of "connecting the dots" of time and space, being able to communicate with the ancestors, predict or influence the future, know the destiny of people, maybe even time-travel in a limited way - a "sea" Druid, but not merely as an additional option for land druids (Coast already covers druids with affinity to seas/oceans/lakes/rivers), instead a truly underwater druid, which I don't think would be fully covered by bonus spells; I'd expect this to have some at-will abilities to operate freely underwater (e.g. permanent Water Breathing, at-will Water Walk, swim speed etc.) as well as some new ideas for unique water-based abilities [/QUOTE]
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So what are the other druid subclasses?
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